Everyone one starts with 33.333% crit chance (read on)
A crit starts at 100% of your attack damage. aka no different than regular auto attack. unless you equip any kind of crit modifier like crit chance runes, bonus crit dmg runes or start building crit items.
every item with crit chance on it would give 3% bonus crit dmg instead for every 1 % crit chance it gives currently.
so
would give 30% bonus crit damage instead of 10% crit chance.
would be quite fitting on triforce. 30ad, 30ap, 30% bonus crit damage, 30%attack speed.
If you exceed 33.33% crit from items/runes than its as it currently is in game. crit items will return as usual. effectively ending at 200% bonus attack damage.
why 33.333..%repeating? its because i'm using
as an example. I feel like every three auto feels fluid / its a good sweet spot and more useful in the small windows you have to get a some what dependable crit. as opposed to relying on chance.
this will also do a number of things. -reason to equip +bonus crit damage marks. as they are currently really bad for getting you past the early game since you have no crit to work with until you buy necessary items. -Damage you deal will be more in line with the role you play. more consistent damage. crits can really throw off some trades. -reliable/easier to gauge your damage or the enemy's damage early game.
trynd yasuo may need a slight rework here or there. probably won't make much of a difference for yasuo.
I think we'd have to see how it goes with trynd on pbe and see if anything needs to be changed. I think it would make his early game fun to play since you can recharge fury faster. but that might translate into a stronger early game.