Everyone one starts with 33.333% crit chance (read on)

LilxPaprika··1 votes·780 views

A crit starts at 100% of your attack damage. aka no different than regular auto attack. unless you equip any kind of crit modifier like crit chance runes, bonus crit dmg runes or start building crit items. every item with crit chance on it would give 3% bonus crit dmg instead for every 1 % crit chance it gives currently. so item 3078 would give 30% bonus crit damage instead of 10% crit chance.

would be quite fitting on triforce. 30ad, 30ap, 30% bonus crit damage, 30%attack speed.

If you exceed 33.33% crit from items/runes than its as it currently is in game. crit items will return as usual. effectively ending at 200% bonus attack damage.

why 33.333..%repeating? its because i'm using Vayne as an example. I feel like every three auto feels fluid / its a good sweet spot and more useful in the small windows you have to get a some what dependable crit. as opposed to relying on chance.

this will also do a number of things. -reason to equip +bonus crit damage marks. as they are currently really bad for getting you past the early game since you have no crit to work with until you buy necessary items. -Damage you deal will be more in line with the role you play. more consistent damage. crits can really throw off some trades. -reliable/easier to gauge your damage or the enemy's damage early game.

trynd yasuo may need a slight rework here or there. probably won't make much of a difference for yasuo.

I think we'd have to see how it goes with trynd on pbe and see if anything needs to be changed. I think it would make his early game fun to play since you can recharge fury faster. but that might translate into a stronger early game.

3 Comments

Sire Hippington2 votes

change it from 33.3% chance to every 3ed hit, now we're talking Aditionally, stacks should be seperated for minions/monsters and champs and fall off after some time to prevent pre stacking and zoning like a cait passive.

That could be a way to remove rng from crit without makeing it a plain boring stat as a raw damage amp(ashe passive) would be

LilxPaprika1 votes

[{quoted}](name=Don Pavoni,realm=EUW,application-id=3ErqAdtq,discussion-id=4qWAYMwE,comment-id=0000,timestamp=2015-06-14T18:04:03.751+0000)

change it from 33.3% chance to every 3ed hit, now we're talking Aditionally, stacks should be seperated for minions/monsters and champs and fall off after some time to prevent pre stacking and zoning like a cait passive.

That could be a way to remove rng from crit without makeing it a plain boring stat as a raw damage amp(ashe passive) would be

Sure that could work just as well. Essentially the same thing though. So every third hit but on any champion. (Champs/creep tracked separetly). Unlike vayne where she has to stay on the same target otherwise it resets. Since that would be worth less than 33.33% chance since if you keep switching targets you'll never crit. Unless the "silver bolts" don't erase on previous targets if you move to another. Resets after like 6 seconds? Or vs champions The stacks could show at your champion's feet instead on targets. Vs minions it would just be every third hit. (Would show like the jungle krug stacks vs minions). That way crit never gets in way of csing early game.

LilxPaprika1 votes

{quoted}

Or vs champions The stacks could show at your champion's feet instead on targets. Vs minions it would just be every third hit. (Would show like the jungle krug stacks vs minions). That way crit never gets in way of csing early game.

Could perhaps have a sheen-like effect indictor on your champion instead. Would be yellow. So would measure crits against champions like krug buff stacks, on second stack the effect would appear, expires every 6 seconds of not auto attacking an enemy champion or champion pet like tibbers... First auto is 33.33% chance to crit. If it doesn't crit then you get 1 stack, your third hit crits. If it does crit on your opening auto then your next auto will begin to gain stacks/takes 3 more hits to crit again (4th auto).
Whats nice is that itll elliminate getting back to back crits at low crit chance levels. Like a riven or zed, talon with 15% chance to crit from ghostblade will no longer have disproportionate damage capabilities.

I don't mind back to back crits if you exceed 33% chance to crit Since you'll have invested enough in crit chance that even with stacks your autos would trigger crits often enough.

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