Easy stormrazor fix

The thigh guy··41 votes·14,026 views

Remove the auto crit portion and replace it with a 20% crit chance.

We need a 20% crit option as is and this would slot in extremely nicely.

It’ll even still remain a core item because it gives ad, as and crit chance.

It keeps some defensive utility with the movement speed boost on crit.

51 Comments

Aseraan12 votes

Just delete it DONE FIXED.

The thigh guy6 votes

{quoted}

Just delete it DONE FIXED.

Only when we delete duskblade, Black cleaver and ludens echo as well.

Aseraan4 votes

Im fine whit that too.

saltran7 votes

I'm not sold but it's neither a horrible idea.

flibitydoo2 votes

...it is **literally **a horrible idea though

The whole point behind storm razor was to eliminate rng dice rolling on crits.

In the old system, you would buy an IE first item, giving you a big chunk of AD and 20% crit chance. You walk back into lane with that purchase, and the 3 autos you land on the enemy champions are all crits, which is complete bullshit. Since it's a rare chance to happen, it means that a terrible unskilled player could destroy a good skilled player purely on RNG.

the whole reason why riot has pushed IE out of the picture as a first build item and done what they can to ensure storm razor is the first thing any crit adc builds, is because it eliminates RNG. You still have critical attacks, but there's a control factor in the form of the timer delay.

if you put back crit chance into the first build item, there's a chance your support blitzcrank lands a hook on the enemy trist, and then the trist just autos you 6 times in a row, all of them critting, with just 20% crit chance from that one item and then you lose lane. even if you were doing well and were even on kills/farm. and that's just stupid if that is a possible outcome.

OmegaNITRO7 votes

Yeah, they should do this, on top of giving the MS unique a CD that scales down with crit chance, to nothing at 100% crit.

That would make it less attractive to splash, not as big a early spike, and scale perfectly into late game.

Doge20206 votes

Well the MS part having no CD at 100% crit would make it kinda busted, but it would help crit marksmen appeal to the crit build more. The main issue I can see is that they will become almost impossible to catch and escape from if they kit correctly.

Something like a Jinx or Ashe with this would be extremely annoying and pretty unbalanced to play against

The thigh guy1 votes

{quoted}

Well the MS part having no CD at 100% crit would make it kinda busted, but it would help crit marksmen appeal to the crit build more. The main issue I can see is that they will become almost impossible to catch and escape from if they kit correctly.

Something like a Jinx or Ashe with this would be extremely annoying and pretty unbalanced to play against

I mean. It’s going to have a cooldown. And movement speed is not a deterrent. Look at garen. Dude runs at Mach 40 and is still balanced.

OmegaNITRO1 votes

Not really. Just like item 3044 passive isn't busted, and how the Stormrazor passive can currently max out at only .25 second downtime, and neither champ is impossible to catch with or without it.

This would give them better solo survivability, which they need at the moment, BTW, and 20% bonus MS doesn't remove CC blinks or dashes from the game.

Doge20206 votes

Yeah. But I am a Nasus main and play other easily kiteable champs, so I am worried that combined with the CC, blinks, and dashes that this “on-hit” ms boost on crit might invalidate Juggernauts more than they are right now.

I was expressing my concern with this change and how it can affect me and other parts of the game.

The thigh guy1 votes

{quoted}

Yeah. But I am a Nasus main and play other easily kiteable champs, so I am worried that combined with the CC, blinks, and dashes that this “on-hit” ms boost on crit might invalidate Juggernauts more than they are right now.

I was expressing my concern with this change and how it can affect me and other parts of the game.

Nasus won’t struggle at all because you have an as slow that STOPS the target. And juggernauts are at a constant 400 ms now without boots they aren’t kiteabke anymore as is. (Unless you are playing Ashe or something else that gets hard stomped botlane)

Doge20203 votes

Sigh...

AFTER W ENDS. And don’t forget there are other forms of CC that can stop me and make it so I can’t reach or kill the target with W before the W slow ends.

The only time that W is really helpful with reaching a target is when they used up all of their CC, MS boost or dash spells and I can just walk up for free. Nasus struggles more than what people see. And BTW nasus is one of the most kiteable champs out there. He has no natural tenacity besides runes/items and has no natural MS boosts in his initial kit to help, his only form of CC is his W which can easily be countered by Garen Q and most of the dashes, blinks, ms boosts, and QSS actives.

Play nasus and try and fight the bot lane CC supp and the ADC, you will most likely die before you can lay a finger on the ADC if you burned flash before. and even if you did flash onto the ADC, he/she can also flash away or dash. Or his supp will CC you immediately after you flash and the ADC can walk back and kite you.

BUT! I do see what you are saying and talking about and I agree, just up to an extent. Earlier with the crit ms part I was thinking up something that can easily be solved with what you and another person said, which was the “CD” on the MS.

Seer of Mind1 votes

At some point as Nasus (If you're taking inspiration) you will have 45% cdr. you literally will slow about 1-2secs after it ends

Jinzo Torrance1 votes

Don't argue with boards

Doge20203 votes

What? Arguing is the point of the boards. People on opposing sides talk on a subject while those watching can show they agree or disagree with upvotes and downvotes.

ez mental boom1 votes

{quoted}

Well the MS part having no CD at 100% crit would make it kinda busted

Depends on the size of the move speed boost. Though I would rather have the boost on a long cooldown with the boost size scaling with crit chance

Paroe1 votes

[{quoted}](name=ez mental boom,realm=NA,application-id=3ErqAdtq,discussion-id=4pfcfA72,comment-id=000400000002,timestamp=2018-12-07T04:01:37.255+0000)

Depends on the size of the move speed boost. Though I would rather have the boost on a long cooldown with the boost size scaling with crit chance

10%~15% for 0.25 seconds on crit would be good, probably.

Incognonymous4 votes

[deleted]

The thigh guy6 votes

{quoted}

As if right-click trash needed any more crutches. If I were CEO of Riot a day, LoL would fry the hard drives of every ADC main so their cancer died with League. Y'all disgust me.

Niceb8m8

Incognonymous3 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=4pfcfA72,comment-id=00080000,timestamp=2018-12-06T22:48:03.001+0000)

Niceb8m8

Barely. Eight seasons of unchallenged domination. Even when metas were defined by other things-- there were always scumfuck ADCs right-clicking till they won. It's one of the most consistent things about this game.

The thigh guy3 votes

{quoted}

Barely. Eight seasons of unchallenged domination. Even when metas were defined by other things-- there were always scumfuck ADCs right-clicking till they won. It's one of the most consistent things about this game.

If you actually think that you are as braindead as every yasuo and zed one trick in this game. XD

Incognonymous6 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=4pfcfA72,comment-id=0008000000000000,timestamp=2018-12-07T00:11:58.660+0000)

If you actually think that you are as braindead as every yasuo and zed one trick in this game. XD

I don't have to think anything. No matter how turbulent the other roles get, ADC has always been there, always having its ass wiped by Riot.

The thigh guy2 votes

{quoted}

I don't have to think anything. No matter how turbulent the other roles get, ADC has always been there, always having its ass wiped by Riot.

Oh really? Mages never fell out of meta, bruisers have always had a presence. Assassins are always played in high elo. Control mages are always relevant. Supports are always relevant. Tanks up until season 8 have always been relevant?

That’s a lot of asses for riot to wipe.

Incognonymous3 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=4pfcfA72,comment-id=000800000000000000000000,timestamp=2018-12-07T00:26:20.036+0000)

Oh really? Mages never fell out of meta, bruisers have always had a presence. Assassins are always played in high elo. Control mages are always relevant. Supports are always relevant. Tanks up until season 8 have always been relevant?

That’s a lot of asses for riot to wipe.

Whaaaat

-There used to NOT be AD Mids. They did in fact displace mages midlanes. -Bruisers have NOT always had a presence toplane, their traditional role. They got pushed out by ranged cancer, sometimes by the very mages misplaced mid. -Assassins were not strong when tanks were strong. -Supports have historically taken a backseat to Off-supports. Look at Pyke's current strength. It was only the previous two seasons that really started the dumb enchanter bullshit. Fuck, I remember the time BEFORE 0 CS supports. Get the fuck out of here.

And just because you didn't mention jungle-- FUCK jungle. It gets changed more often than any of the other roles combined. It's items change constantly. I feel sorry for terminal junglers. It's embarrassing how they've been treated.

Only ADC has remained consistently bullshit, in both design and execution.

Dr Dog3 votes

that with ie giving you double crit would be absurd, after 3 items every auto would give you a ms boost id just have the auto crit turn into a auto ms boost instead so it wouldnt completely break jhin, also the cost of the item would have to jump up to around 3200

agac42342 votes

but thats not how it works tho. if u buy it on yasuo u dont gte movment speed boost its only after like 0.75 secs

Dr Dog3 votes

look at how he worded it in the post, he said to "keep the movement speed on crit" implying his new passive for it would be a ms boost on crit, thats what im talking about

JeaneGreene2 votes

Yes plz

AR URF2 votes

How about 20% crit chance with item active 20 second cd for next auto=100% crit for one auto?

DontPingMeBro2 votes

Stormrazor is a fine item no need to make it more effective. They could do with fixing the bug that particles show if auto attacking out of vision i.e. ruining a baron sneak. You guys just need the normal crit items to be re evaluated IMO.

The thigh guy1 votes

{quoted}

Stormrazor is a fine item no need to make it more effective. They could do with fixing the bug that particles show if auto attacking out of vision i.e. ruining a baron sneak. You guys just need the normal crit items to be re evaluated IMO. No. All it served to do was make adcs play more like assassins even tho they clearly can’t. Hence why the meta for adc has been almost exclusively burst based since its release. Even dps champs like kaisa are almost forced into taking it.

ez mental boom2 votes

Ooh I have an idea. Make the move speed boost a "rage" unique passive, but make it only proc on crits

Paroe1 votes

[{quoted}](name=ez mental boom,realm=NA,application-id=3ErqAdtq,discussion-id=4pfcfA72,comment-id=000c,timestamp=2018-12-07T04:03:17.376+0000)

Ooh I have an idea. Make the move speed boost a "rage" unique passive, but make it only proc on crits

Storm razor builds out of item 3044 + item 3086+ 350g for 2900g?

IAbductYourADC1 votes

would be a weird item... attackspeed, crit, hp and ad is not healthy

Doge20201 votes

Well it could just be a completed item with the unique effect. Like Morello, you don’t get the grevious wounds part until you complete the item, I don’t see any reason why Riot can’t do it with this idea.

JPLangley1 votes

[deleted]

Paroe1 votes

{quoted}

  • 200 - 250 HP
  • 15 - 25 AD
  • 15% - 25% attack speed
  • 15% - 25% crit chance
  • 5 - 7% movement speed

yeah no

Youre thinking of the item as a 1:1 stat... It doesnt have to be as long as the theme of the items are met. Ideally, the HP on phage would be converted into AD (increasing that 25 to 45) with 25% attack speed, 20% crit chance, and a %movespeed on crit.

Unless riot wants to add a crit specific phage version... In which case we need a spell-specific phage too.

l MrD l2 votes

i think youd have to make its passive unique though

just simply because of the zeal item

2 storm razors built with IE would be stronger than zeal items

fire2631 votes

I would be fine with that change, I would also like to keep the ms it grants though, so add like a unique passive in where everytime you crit you get a short burst of movement speed. I don't play adc much, but it's definitely useful on someone like draven or vayne when they're running you down ^.^

Paroe1 votes

@thread I can get behind marksmen having a better 3 item core that doesnt feel bad. Consistency will lead to room for nerfs afterall.

It will also fix the 'early game' problem marksmen 'have', because theyl hit their main late-game spike at 3 items again, leaving them two item slots for situational items like lifesteal, GA, and last whisper.

TotalJerk1 votes

The item literally does not have a passive then. It becomes a "ball of stats" item in the purest sense.

The thigh guy1 votes

{quoted}

The item literally does not have a passive then. It becomes a "ball of stats" item in the purest sense.

Um no? It still would have the movement speed boosting effect.

TotalJerk1 votes

So that part is just a shitty Fleet Footwork?

TomiMan72 votes

isnt it already then?

Woodakoodashooda1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=4pfcfA72,comment-id=,timestamp=2018-12-06T19:56:51.257+0000)

Remove the auto crit portion and replace it with a 20% crit chance.

We need a 20% crit option as is and this would slot in extremely nicely.

It’ll even still remain a core item because it gives ad, as and crit chance.

It keeps some defensive utility with the movement speed boost on crit.

Shouldn't be bonus move speed on crit. One, it pushes ADC's who rely on crit items in a worse position in early to mid game. Two, it makes ADC's who rely on crit items virtually unstoppable when and if they reach late game.

The thigh guy1 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=4pfcfA72,comment-id=000e,timestamp=2018-12-07T13:35:54.238+0000)

Shouldn't be bonus move speed on crit. One, it pushes ADC's who rely on crit items in a worse position in early to mid game. Two, it makes ADC's who rely on crit items virtually unstoppable when and if they reach late game.

Well riot had been very clear on their opinions of early crit because of the crit item changes.

And if you make it to late game as a crit based adc in this current meta you deserve some MAD reward now. And it’s not like you still don’t die if a talon farts too loud near you.

FrozenFrostFyre1 votes

I think lethality is a much bigger problem but I wouldn't mind remvoing storm razor in favor of an item that's actually good for adc's.

The thigh guy1 votes

{quoted}

I think lethality is a much bigger problem but I wouldn't mind remvoing storm razor in favor of an item that's actually good for adc's.

The only lethality item I’d say is a problem atm is duskblade of braindead.

Other than that problemed item are stormrazor saying pick early or suffer. Black cleaver making armor an irrelevant stat Duskblade nuking your ass off your body And maybe triforce? Idk. Such an expensive item should have some good benefits.

5050BS1 votes

They just need to name these passive and make them not stack.

You can have Stormrazer but it wont stack with Others.

I would say you can have ONE proc item and thats it. Pick which one you want and build around it.

item 3030 item 3146 item 3152 are like that

item 3078 item 3100 item 3025 are like that.

Just add more items to these lists and add one other one for crit/leathality items.

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