should supports have less unconditional protection?
when i think of at least decently-designed supports champions,
and oddly enough
come to mind
imo part of this appeal is that they have some skill-cap tied to having to do something to protect people better, whereas
etc just press their heals and shields off cooldown
i know
point and clicks his protection too but he has unreliability in continuing to do it, by needing to use his passive well, which also requires him to cycle through his spells/land Es so he can actually apply passive against champs who want to kite him
W takes 10 seconds to become a modest heal
shield is a skillshot, but that means she can shield multiple teammates at a time. rewards good positioning by doubling the returning shield.
even
can't perma-heal people after buying m.regen items and needs to consistently land Q to keep her from killing herself on her own health costs.
i think this is much more interesting design, rather than just having low cooldown protection spells, they should require a little more interaction and reward thoughtful use of skills by giving you much stronger support-plays if you play well .
for instance already has some impressive plays she can make with usage of her Q and R, but there's no reason to go beyond the bare minimum because it's safer and still highly rewarding despite being 0 effort.
if we ever get around to reworking enchanters this is where i would start; more skill expression is def a must-have on a lot of these champs