Damage is through the roof
And i thought season 6/7 was quite power creeped..
This season is just insane
Runes need hefty nerfs across the board. With the main offenders being the %dmg runes. (Those should just be removed if you ask me, i don't see why people should enter the game with + 12% dmg, or with the ability to do amplified dmg to people below 40% health, etc)
Having %dmg on top of the damage gained from keystones, + all the free AD/AP you can take is just crazy insane.
I've already seen stuff like ADC's 1/2 shotting people from full health. I seen a unfed support Brand with barely 3 items just press R and kill two people from full health....
As a Rengar main, i'm one shotting people with just the ult crit after 1/2 items... it's just not fun, all you need is a kill or two and you're suddenly insanely ahead (like you had a 10 kill lead) because finishing an item or two scales so hard with your runes, allowing you to one shot almost everything.
Most of my games feel like they are over between 10-20 minutes. Occasionally they'll drag out a bit longer, but once anyone gets slightly ahead they just scale so hard and it becomes insanely difficult to stay in the game and stop them from running down champs/turrets.
Rito, nerf damage across the board please, and buff towers..