Warrior's turn

LilxPaprika··2 votes·588 views

So I noticed on pbe, the true damage was tested on warrior.

Passive: Warrior's Wrath - burn enemies >for 6% physical dmg over 3 seconds as true damage

Here's an idea to make warrior interesting without giving it any additional raw DMG.

Completing warrior gives you 33.33..% crit chance but makes your crits deal 100% DMG as opposed to 200%. Each % crit chance you get gives you 3% bonus crit damage. So trinity force with 10% would give you 30%. When you crit your auto attack would deal 130%. This stops at 33% crit chance of course once you reach 200% crit DMG.

If you were to buff warrior instead of true damage you could make crits bleed for % of your bonus ad. Since its magic damage its more bearable. Even if you don't have crit chance from items/runes you'll still have a one in three chance to apply the bleed.

To inaugurate this change you could lower the cost of crit runes for one week or so to invite players to test it out.

This could also help serve as a test bed for where to take crit chance in the future based on the success of this item.

4 Comments

LilxPaprika1 votes

This could pair nicely with the upcoming rework to gangplank. item 3714 item 3087item 3072 item 3025 item 3065

50000000000000001 votes

So, what you're suggesting is making warrior enchantment give a modified version of Ashe's passive?

LilxPaprika1 votes

yep, you could say that. partially. i mean technically any flattening of crits is a take on ashe's passive. wouldn't involved having to slow a target of course.

it will only feel that way if you're hardly running any crit chance. once you're at 20 or 25% you'll just get more consistency out of the investment you put into crit chance.

Cyribro1 votes

I like the idea of true damage with the burn. I can see how AD junglers would be back in the meta.. I am still upset about the cinder hulk nerf, if anything I think they should've just buffed the other enchantments to create balance. Including the armor penn that comes with warrior, a few second of true damage as a burn would be balanced. I mean hell, you could literally stack up as much as you wanted with Devourer before and I have over 100 stacks on the rework with Skarner. Runeglave is stupid though... They should've just given it the same as Sheen since it uses the ingredients, the AoE is nice though. Maybe more AP?

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