Why does Lifesteal need to be so high that auto attackers can facetank with it?
I frankly do not understand why Lifesteal is as rewarding as it is. It's passive and persistent, with no timing or planning or interactivity required to make use of it. Auto-attacker champions can just facetank objectives or other players with enough of it. I'm curious why it can't be capped at a more reasonable "sustain without becoming unkillable" level. Catching an autoattcker who is low health alone, only for them to leech back over one-third of their HP and sustain through your ambush feels monumentally shitty to play against.