Good macro play is not getting rewarded enough.

Dasdi96··7 votes·1,080 views

The game is getting decided on which team can get more kills in the early game. I miss when outfarming the enemies while defending objectives lead to wins. CS leads should matter. It is not fun making the enemy laner lose cs only for them to get back from kills/assists because my team gets caught out. Lower kill gold but increase creep gold to compensate so that macro play is more rewarded.

3 Comments

Dreadlocks1 votes

I thought i was the only1 who felt this way lol.

Potato Doc1 votes

Well back in season 1 they used to have 1k as the max bounty a person could have, the game rubber banded so badly at that point that they nerfed it down to 500, maybe they need to slightly increase the max bounty to make teams able to come back more easily? Probably a bad idea.

The issue with emphasizing minions vs kills is some champions thrive on getting kills instead of farming, doing this would naturally push killing champs out while farming champions would be much more effective, thus the game would become a nasus dream of a farm simulator.

I agree that only getting a kill or two is snowballing too quickly but i dont believe gold values of kills or minions are to blame here.

SNSD Sunnny1 votes

I'm not sure what you're talking about, 15ish minions is already worth a solid kill in terms of gold and exp. The problem is that people getting killed are losing farm on top of that. Getting killed is painful only because you are missing out on farming time.

Kill gold in this game is already low enough, it already makes roaming an extremely risky tactic since if it fails, you're already down 2+ minion waves and is massively behind. The problem is that people just refuse to back off and lets their roams successful instead of punishing their roams.

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