I feel like some people are calling Runes Reforged a mistake for the wrong reasons
Now, if you don’t like Runes Reforged because of lowered diversity of choice or something like that, that’s fine. That’s your prerogative and I understand that, even if I don’t agree with it. That all comes down to opinion and we can only debate so much before it just devolves into yelling “mine’s better” over and over again.
However, many also make the argument that Runes Reforged was a mistake because of all the damage that got added on. Don’t get me wrong; I hate damage creep as much as the next Boards-goer (okay, maybe not that much), but I think people are looking at it the wrong way.
I personally feel like new Runes adding more damage to the game is a damage creep problem, not a new Runes problem. The idea behind new Runes was to streamline Runes and Masteries while increasing their impact and interactivity. That could’ve taken any number of forms. The damage creep that resulted from Runes Reforged was not inherent to the concept of the update.
So you see, in my eyes the fault in Runes Reforged came not from the basic idea of reworking Runes, but rather the design choices made after such a framework was established that led to increased damage.
, try to use those on anyone else and people would look at you like you stuck your face in a hornets nest.
back then people would act like I was intentionally trying to make us lose, all cause I didn't like the Thunderlords meta and wanted to adjust my runes based on the situation at hand. At least now I can at build what runes I want for the given situation (now that Electrocute has been nerfed at least >.>)