the taric rework
so as a
player i want taric to be enjoyable and fun to play when he is reworked. There are some things that could be changed and others that should be left alone. I want to point out some things that taric is good at as a support and the things he is not that he should still have after the rework.
Taric is good at
*Being tanky
*Disengage type support
*Providing armor to teammates
*Aura based ult
*Basic attacks scaling with armor
*armor shred
Taric is not good at
*consistant peel
*Engage
I have an idea of what would be cool for the taric rework
Passive: every 12 seconds Tarics next basic attack deal bonus damage equal to 10% of tarics armor plus 10% of the enemys Abilities or basic attacks reduce the cooldown by 1 second
Q: Outrageous gems: Taric can toggle this ability to change the gem aspect he is using
Emerald: taric gives off an aura giving /5/10/15/20/25 ability power to nearby allied champions
Opal: Every 12/10/8/6/4 seconds taric heals the lowest health champion nearby for 20/35/50/70/100
Ruby: Taric gives off an aura giving 5/10/15/20/25 attack damage to nearby allied champions
Sapphire: Taric gives off an aura giving 2/4/6/8/10% damage reduction to nearby allied champions
w: gem plate: passive: taric gains 3/6/9/12/18% bonus armor
Shatter: Taric shatters his armor (canceling this passive) in a large radius dealing magic damage to nearby enemies. Nearby allies in the radius gain the armor taric lost
e: shimmering light: Taric holds up his sheild and hit enemies in a cone in front of him dealing magic damage slowing them. Enemies facing the blast are blinded for 2 seconds
r: Taric smashes his hammer down knocking enemies up that are close to him in a large radius dealing physical damage this has a bonus effect depending on what gem taric is using
Emerald: Enemies hit are knocked away from taric
Opal: The ground that is effected radiates healing for a short time
Ruby: Enemies hit also take 200/350/500 magic damage
Sapphire: allies standing on the ground are invinsible for 1/2/3 seconds