I think the problem with enchanter suports is that they have way too much easy access to CDR
Almost every enchanter item (almost every support item for that matter) comes with CDR.
This results in them having 40% CDR without having to leave the optimal build path for them.
Other classes, if they desire max CDR, must leave their optimal builds and make purchases that might not benefit them as much as other items could.
For example, if a mage wants max CDR, they may purchase a
or
instead of a
, leaving them without the 300 health and magic penetration that they need from morellos.
If an ADC wants max CDR, they may purchase a
instead of a
, leaving them without the incredibly busted burst, movement speed, and attack speed that stattik shiv is giving them.
If an assassin wants max CDR, they may purchase
instead of
, leaving them without the CC reduction that they need to remain a mobile threat.
However, enchanter supports (really all supports) do not need to change a thing in order to access maximum CDR. An optimal build for enchanter supports is:
(items may vary, but 95% of the time you will end up with max CDR one way or another. maybe you buy lucidity boots instead to compensate, maybe you end up getting a frozen heart instead of locket, etc)
This results in them having 40% CDR easily without having to change anything.
Well, why does this matter so much? CDR is CDR.
Let's use
as an example. At max rank, her ult is on an 80 second CD. Seems high, right?
Well, assuming Lulu took sorcery/inspiration (or inspiration/sorcery, doesnt matter) Lulu has 45% CDR, +15% ult CDR from ultimate hat, resulting in a large reduction of her ult cooldown.
80(1-0.15) 68(1-0.45) =roughly 35-36, when rounded off (edit: its 37.4 lol)
35-36 seconds (37.4) for a Lulu ult. Does that seem fair to you?
(it doesnt btw)
Anyway, i think that we should lower the CDR available to enchanter supports and force them to build out of their optimal path in order to get maximum CDR.
a dog could play her
point and click shield, point and click poke in lane with high damage, R is basically "oh boi I fucked up"
exists which still provides a lot of damage AND sustain with CDR, or
which isn't what I'd call much of a "setback" considering how useful the active is. And then there's just plenty of other items like
