Stattik Shiv is the main problem with marksmen

ReshiKillim··2 votes·288 views

Now, I'm not saying there's not any problematic champs that don't use Stattik, but Stattik is just too good of an item.

Stattik, when it crits, does as much magic damage as Duskblade provides melee champions with physical damage, but without the sight restriction, so you don't risk losing it if the enemy is warding.

And here's where it gets problematic. Shiv lightning does as much damage as a same level Duskblade when it crits (Unless you're Jhin or Yasuo), without an Infinity Edge, to up to five people. With IE, it's a max of 480 base magic damage on a Stattik crit proc, in comparison to the Duskblade's max of 320 base melee physical, but ranged champions get less damage than melees do out of Duskblade's proc.

But with IE, Stattik will always do more damage than a Duskblade (at the same champion level) proc when it crits, and can do it against up to 5 people at the same time. That's just plain massive. It's effectively having a multitarget Duskblade proc, in addition to all the crit damage you already do. And it also has 65% bonus damage vs minions, to help Marksmen waveclear more efficiently.

And because it stacks with rapidfire cannon, you can land it from a pretty long distance as most marksmen. I personally think rapidfire cannon should be buffed, same amount of damage as current stattik and can crit, but made unable to stack with Stattik, while stattik should still be able to crit and have the bonus damage vs minions, but has less overall damage on procs than current Stattik.

And with that change, which would pretty significantly tone down most of the more problematic marksmen to a more balanced state, I feel would come a good opportunity to buff the struggling Marksmen, Lucian for example, so that they can be viable too while also toning down the problem of some particular Marksmen having too much burst damage without making any tradeoffs.

  • TLDR: I think Rapidfire should be buffed, and think Stattik should be toned down a little bit, but also think that Rapidfire and Stattik shouldn't stack. And struggling Marksmen should get some buffs as well as compensation.

2 Comments

Azadethe2 votes

I don't know who downvoted this but it's technically correct. The old Statik Shiv used to only be 100 magic damage base, not 160.

Here's a list of changes over time:

V7.9 Combine cost increased to Gold 600 from Gold 550. Energized attack bonus damage increased to 60 - 160 (based on level) from 50 - 120 (based on level). Bonus damage to minions reduced to 65% from 120%. Energized attack bonus damage against minions reduced to 99 - 264 (based on level) from 110 - 264 (based on level).

V6.21 BUG FIX: Audio for the empowered attack proc no longer plays through Fog of War.

V6.3 Bonus damage increased to 50 - 120 (based on level) from 30 - 100 (based on level). Damage against minions increased to 110 - 264 (based on level) from 66 - 220 (based on level).

V6.1 Bonus damage to minions increased to 「 120% 」 from 「 75% 」.

V5.24 Total cost increased to Gold 2600 from Gold 2500. The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.

V5.23 Damage adjusted to 30 - 100 (based on level) from 50-150. Bonus damage to minions increased to 75% from 50%.

V5.22 Attack speed reduced to 35% from 40%. Movement speed reduced to 5% from 6%. Critical strike chance increased to 30% from 20%. Removed unique passive. Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning. Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50-150 (based on champion level) bonus magic damage, increased to 75-225 against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage. Combine cost increased to Gold 550 from Gold 525. Removed Avarice Blade item Avarice Blade from recipe. Added Kircheis Shard item Kircheis Shard to recipe.

V4.10 Combine cost increased to Gold 600 from Gold 525.

V4.2 The passive magic damage will now only critically strike if the associated attack critically strikes.

V1.0.0.152 Added Statikk Shiv item Statikk Shiv: Recipe: Zeal item Zeal + Avarice Blade item Avarice Blade + Gold 525 = Gold 2500 +40% attack speed. +6% movement speed. +20% critical strike chance. Unique passive: Moving and attacking build Static Charges. At 100 charges your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.


In other words: 10% more Crit, the damage was adjusted downwards vs champs, but increased overall, less gold cost, in addition to increased BASE damage to minions, and its target count was increased to 5 from 4.

It's basically been buffed from damage that could do ~ 200 damage to minions on crit to one that deals almost a 1 hit to minions, and late game scales 100-110 more damage to champs than it used to.

ProfDrDeath1 votes

One of the main problems, yes.

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