Please consider NOT nerfing every single aspect of Irelia's ULT?

Wild Geese··3 votes·734 views

So in the hotfix: Disarm time from 2 seconds to 1.5. And upcoming on the PBE: Cooldown from 120/105/90 to 140/120/100 Missile Damage from 150/275/400 to 150/250/350 Wall Damage from 125/200/275 to 75/125/175

So not only is it losing like, 150 damage, less casts, disables for less time. Never mind the cooldown was already incredibly high for rank 3, just make it higher? Like Assault and Battery and Hextech Ultimatum have better cooldown than Vanguard's Edge now...

Getting 3 armor and the 10% extra damage on minion q's will make her laning phase better and all, but then I'm wondering what that looks like when sorcery is taken for Ultimate Hat (or if Irelia can even afford to dump resolve). Vanguard's Edge (ult) is where Irelia gets most of her power, teamfight potential, and utility. It's where she gets her mid-lategame power; Aside the ultimate, Irelia is a Mediocre fighter.

And it's not even like the Ultimate is all that good, compared to the other Ultimates I mentioned it's from similar characters (Vi and Camille) it's on the weaker side, is on the easier to avoid side as well. I don't see the sense in destroying her ult and powering up her lane unless the idea is to tune her into another boring hardcore splitpusher.

5 Comments

PhDs Nuts2 votes

The magic damage deserves to be completely gutted. TBH I'd drop the missile base damage another 25-50 and leave the cooldown alone.

Wild Geese1 votes

{quoted}

The magic damage deserves to be completely gutted. TBH I'd drop the missile base damage another 25-50 and leave the cooldown alone.

With what they're doing to the damage and everything, the cooldown should actually be lowered (at rank 3), like even Malphite can cast his ult more than Irelia at level 16. The only champs with higher cooldown ultimates would be ones with extreme power like Amumu, Shen, and Karthus.

It's just not that strong an ultimate!!

Ixoziel2 votes

Better nerf Irelia.

I don't understand really. She doesn't seem that strong to me. The only time her winrate is even somewhat decent is post 30 minutes. I liked the old one better and don't get why they're nerfing the new one so much. .75 second stun lel . . .

5d0x4allx01 votes

I'm not going to comment on the individual change to her ult, but Irelia in general needs some definite re-thinking - particularly to her power curve. Consensus appears to be that she's overly weak in lane, but even if she gets smashed it feels like she hits her item powerspike (aka completing Triforce, rofl) and facerolls your team regardless.

Feels too easy for her to get back into the game regardless of how she performed in lane. Make her better earlier, worse late.

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