Please consider NOT nerfing every single aspect of Irelia's ULT?
So in the hotfix: Disarm time from 2 seconds to 1.5. And upcoming on the PBE: Cooldown from 120/105/90 to 140/120/100 Missile Damage from 150/275/400 to 150/250/350 Wall Damage from 125/200/275 to 75/125/175
So not only is it losing like, 150 damage, less casts, disables for less time. Never mind the cooldown was already incredibly high for rank 3, just make it higher? Like Assault and Battery and Hextech Ultimatum have better cooldown than Vanguard's Edge now...
Getting 3 armor and the 10% extra damage on minion q's will make her laning phase better and all, but then I'm wondering what that looks like when sorcery is taken for Ultimate Hat (or if Irelia can even afford to dump resolve). Vanguard's Edge (ult) is where Irelia gets most of her power, teamfight potential, and utility. It's where she gets her mid-lategame power; Aside the ultimate, Irelia is a Mediocre fighter.
And it's not even like the Ultimate is all that good, compared to the other Ultimates I mentioned it's from similar characters (Vi and Camille) it's on the weaker side, is on the easier to avoid side as well. I don't see the sense in destroying her ult and powering up her lane unless the idea is to tune her into another boring hardcore splitpusher.