Rageblade Nerf Concept
So, even though I haven't been able to play yet, watching YouTube videos, I know that the buffed Guinsoo's Rageblade needs some nerfs. I'm not just coming here to say "nerf pls this item is busted omfg rito wtf you doin", though. I'm coming here with an idea for how you can nerf it to make it still strong, still viable, but less busted.
What makes
strong is the fact that its passives are pretty strong, and you buffed it big time without changing the cost. So, my first idea for nerfing it is changing the build path to
+
+
+ 775 G. Why is because this path more accurately represents the stats you'll be getting while simultaneously making it cost 2800 Gold total instead of 2500 Gold, which will bring the item a bit more in line in terms of gold efficiency. The next thing is to make it so that basic attacks only give you one stack instead of two again. This will make it harder for someone who isn't stacking tons of attack speed to get the rage passive off, making it the choice for hybrid carries who want attack speed rather than anybody who can rush it first item to abuse the rage passive. Only someone with a lot of autoattack resets or someone like a Yi with his passive will be able to pick this up first or second item and expect to get off the rage passive in a fight.
Well, that's what I got, and I hope that this thing gets nerfed. After watching Brofresco rush it on Jax, get the rage passive, jump on Darius and basic attack him with this thing for 1/2 his health, I knew it was just a bit too strong. Oh, and the 1v5 pentakill... If you want to watch that video, here's a link: https://www.youtube.com/watch?v=tdgsHffnioI and I will be very surprised if Rageblade isn't nerfed in the next patch. These nerfs are just the things that I think would keep it still good, while making it less completely busted. Thanks for reading my post, and any feedback is appreciated.