Grasp is for Laners what Strength of the Ages was for Junglers
Back when SotA existed only the fewest laners could get it because stacking it in the jungle was just much more faster and reliable.
Grasp is kind of the opposite of that. Because of the fact that you have to be in combat for 4 seconds first before you can proc it, it sucks from the jungle. In lane you constantly can be in combat while fighting minions and you also always have a lane opponent to get your Grasp attack off. Meanwhile in the jungle you won't get any value from it until you gank and when ganking, you have to wait 4 seconds before you can even deal any damage with it, and it's not even that much considering that you'll only proc it 1 or 2 times.
I would really like it if it could get the treatment Fervor got last season. Fervor used to be stackable on minions which also created the same problem that Grasp has right now, being a little too good in lane and not good enough to be picked up in the jungle. What they changed about Fervor is that it wasn't stackable against minions and monsters anymore so you're only be able to stack it against champs while at the same time buffing its damage and reducing the stacks you need, which made it even for junglers and laners ( even though it was a little too strong on on-hit attackers for the longest time but they've fixed that too by now ).
What if Grasp got a little buff in either the time you have to be in combat to get it, the damage it does, the healing it does or a combination of the three and as a tradeoff, it will only stack in combat with champions?
This would really help with changing the Courage of the Colossus only Meta while at the same time giving something for those kind of bruisery dudes in the jungle who don't have any hard CC and kind of need it now that SotA is gone
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or
were making way too good use of it compared to how much other champions make use of their own keystones. Before the preseason, Yi's balance was entirely dependant on old Fervor and I only realized it after they nerfed it for him and his winrate dropped by 2%, even though his clear has improved.