The machete hold way too much power
So... if the jungle in S5 is about diversity, I dare any riot player to chose to jungle without smite. When you start a game and no one have smite. The game should stop right there at the fountain say "gg noob" and gives you the defeated screen. Seriously. Let's take a look...
35hp5 is about 5 beads = 1k worth of stats 15mp5 is about 3 fairy charm = .5k worth of stats 30 dmg on hit evry 2 sec seem like a sword to me... = .4k gold Total = 1.9k gold at the cost of .4k gold
Sooo... A jungle without smite would start with a 1.5k gold disadvantage and now he'd lose another 80 gold per minute.
I don't get why the machete is still locked to player without smite. Smite is good enough on itself to give an advantage to the jungler.
Can't we make another machete upgrade (weaker if needed) which doesn't gravitate around smite ? Or just plainly lock those upgrades but at least leave the machete avalaible ?
Yes, for those who are curious I did the mistake to start a game without smite. It was so bad, I could have just as well went afk and go do something more useful of my time, it's not like my team had any chance to win after that.