Hextech items need a dmg nerf
active is basically an extra dmg ability that also has a soft cc effect. The damage it does is ridiculous.
active is basically an extra dmg ability that also has a soft cc effect. The damage it does is ridiculous.


Neither of these items scale with your own stat
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=4MA5Kd2o,comment-id=00000000,timestamp=2016-05-19T23:29:01.798+0000)
Neither of these items scale with your own stat
that wasn't part of your premise
scales with your target's max HP, gives you 25% speed, slows 25% the target and its point and click.
scales with level, speed you up by 20%, slows the target by 20%, its point and click and stores charges.
I'm talking about mages using these item solely for the active dmg effect(also that it is very gold efficient, extremely cheap while providing very good stats), because the active dmg is so strong. Late game it can deal around 1k dmg which is more than most of the abilities already. when do you ever see smite or bork doing 1k damage?
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=4MA5Kd2o,comment-id=0000000000000000,timestamp=2016-05-20T05:15:25.347+0000)
I'm talking about mages using these item solely for the active dmg effect(also that it is very gold efficient, extremely cheap while providing very good stats), because the active dmg is so strong. Late game it can deal around 1k dmg which is more than most of the abilities already. when do you ever see smite or bork doing 1k damage?
you are complaining about them dealing damage and having CC.
their stats are "mhe"
and remember that APs are basically useless while on cooldown while ADs still have boosted auto attacks
also,
doesn't give CC while
gives a 0.5 decaying CC, less that the items mentioned above.
**At level 18 **you would need 2285 AP to deal 1k damage
, assuming 0 MR (which never happens), assuming "mhe" MR, you would need twice that amount, so yeah, 4500 AP... not likely.
has half the base damage, so even worse.
if you hit multiple shots on one target it does bonus dmg
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=4MA5Kd2o,comment-id=000000000000000000000000,timestamp=2016-05-20T13:05:57.093+0000)
if you hit multiple shots on one target it does bonus dmg
it deals reduced damage and won't happen unless you are at point blank, which kinda goes against the utility and idea of the items which is initiating and catching up people.
it is getting abused by melee ap assasins like fizz and diana who already has gap closers, it does insane amount of dmg for a 2500 item. If you watch nightblue3 stream or you have seem.enemy building it in your games you will see that it does way too much dmg for a 2500 item with 60 second cd.
Used, not abused. Fizz was always cancerous without it. Does little damage as i already explained and mathed for you.
"
and
are being abused by champions meant to build it"
Again and to conclude, i even did the math for you, the items are not OP by any means. In fact, most of the time when i use mages i tend to avoid building them.
Then there must be something wrong with the item.
Death recap showed I took 720 dmg from Hextech GLP800
Nightblue3 often deals 1k+ eith protobelt
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=4MA5Kd2o,comment-id=0000000000000000000000000000000000000000,timestamp=2016-05-20T18:27:16.256+0000)
Then there must be something wrong with the item.
Death recap showed I took 720 dmg from Hextech GLP800
Nightblue3 often deals 1k+ eith protobelt
you are probably counting the combo with other abilities, i doubt he has 4500 AP