@Riot, Grievous wounds, Grasp of the Undying and/or Bandit changes in PreSeason?
I don't know if y'all got anything planned for these, but I'd like to suggest some changes here.
-_-
#Grievous Wounds
So with the stealth changes, you're changing pinkwards to no longer detect short stealths like Kha'Zix's ultimate. Which is great! Stealth is a core part of some champions' kits, and being able to just get rid of that strength because someone bought a cheap item is not healthy.
Are there any plans for a similar treatment for Healing based champions? Champions like Vladimir, Swain, Darius etc often feel overwhelming to play against unless someone buys an Executioners/morellos or ignites them. And when you do apply the GW debuff, they feel awful to play as!
I'm personally convinced this would create much healthier gameplay for both sides :)
#Grasp Of The Undying
I'll keep this one short. Grasp is made for tanks. Tanks desire survivability, not damage. I'd love to see Grasp changed so it no longer deals damage, but the % healing increases with level (Not a high amount on early levels, because that would create lane sustain issues.)
#Bandit
Could you change the ''Melees get 10 gold on hit'' to be on-attack rather than on-hit? This wouldn't change anything for the supports who are supposed to use it, but it would force Gangplank to use his Q on minions instead of using it to harass. (I'm predicting the changes to Armor pen items Cough Ghostblade Cough might result in some direct GP changes anyway :P) If GP ends up horribly underpowered, buff him. Even if he doesn't change in terms of strength, it'd be an improvment for his healthyness as a champion.