Taric Changes on the PBE
So Taric has some changes to Q on the PBE -
Starlight's Touch (Q) number & effect changes and number of charges have changed: ◦Mana cost changed from 60/80/100/120/140 to 70/80/90/100/110 ◦Cooldown now 3 seconds (recharge time unchanged) ◦Max Charges changed from 3 to 1/2/3/4/5 based on ability rank. ◦Base Heal Per Charge changed from [20/30/40/50/60] to [30]. ◦HP scaling on heal changed from [1.5% bonus health] to [1% maximum health]. ◦Bravado-empowered attacks changed from [reduce recharge time by X seconds] to [Bravado-empowered attacks grant 1 charge of Starlight's Touch]
As a Taric main, this is on the whole a massive nerf. First off, the biggest (and mostly only) complaint that there is for Taric is that Q costs too much at early levels. This change makes this problem even worse and to several degrees. Q is now more expensive at rank one, making it even less palatable to use, which is further worsened by the fact that a now level 1 Q cannot have more than 1 charge ever. At least on live, you can somewhat make up for the fact that you have a very expensive heal by saving up charges and popping off a 3 charge heal for a better use of your mana. Now, there is absolutely no reason to use Q prior to investing 3 points in it - something you don't want to do as Taric because you want to beef up your Dazzle first. These changes alone (increased mana, 1 charge limit at level 1) render Starlight's Touch useless. The fact that Bravado will grant you charges of Starlight's touch is completely meaningless in the early game, and only barely becomes relevant in late mid to late game. Another problem now is the cooldown that has been added to Q. As it stands now, your Q can be used fairly effectively as an offensive tool to trigger Bravado to help take down turrets or have presence in a team fight, if you have the mana pool to support it. Giving Q a 3 second cooldown will completely decimate Taric's presence and hinder his usage of Bravado as a consistent form of secondary or tertiary damage. It will take what made him somewhat of a decent brawler and completely relegate him to the sidelines by forcing him to strictly be a enchanter who happens to wear armor. There will no longer be incentives for Taric to endanger himself for the reward of having decently spammable damage.
This entire batch of changes to Q will make Taric feel clunky and less fluid. I wholeheartedly disagree with the direction you're going with this, as it doesn't actually address any problems Taric actually has and instead makes them much worse and creates many new ones.
on ARAM (not saying champs should be balanced around it...but his heal already felt pathetic there. 15 HP AoE heal??)