Maybe Kleptomancy could use a change in how it's RNG works
In the earlier stages of the game, like the first 0-10 minutes, Kleptomancy can only give HP pots, MP pots, and specialized wards that only last for a smaller amount of time than your standard warding totem.
As the games progresses in the 10-20 minute stage, the gold bags and damage potions can be introduced. Green vision wards will also become available in this time span.
Maybe this rune should also reward the farming play style while also encouraging you to poke your opponent to get the most value out of it. For example, the higher CS per minute you maintain, the better the RNG is for high income gold bags.
Just brainstorming.
and
are broken with it, since every Poke has a Chance to steal something, whilst every Melee Champs can only take this Rune effectivly if they want to waste their Main Rune space.
, but in its current State I feel like i would waste my Main Rune, as stated above.
ofc it will be so strong on sheen users while being weak for others
if it can't be buffed because some champions would abuse it,just make (almost) every champion able to abuse it so you can balance it: