What If Summoner Spells Had a Passive Portion to Them?
I think this would be a cool idea to make other summoner spells viable!
This champion gains 6 (+0.5 per level) bonus armor and magic resist if melee and 3 (+0.25 per level) armor and magic resist if ranged
{{summoner:2}} This champion's vision range is increased by 25% and can place 1 extra sight ward and vision ward
This champion has 30 more mana and 6 bonus mana regeneration
This champion has 20% slow resist and ignore their ally's unit collision
This champion takes 10% less damage from slowed enemies
This champion has 5 tenacity
{{summoner:17}} This champion gains 75% increased health regeneration and 50% increased mana regeneration when near an allied tower
This champion has 3% increased movement speed, increased to 5% when out of combat
This champion has 15 more health and 7 bonus health regeneration
This champion deals 5% increased danage to enemies below 35% health
{{summoner:10}} This champion's respawn timer is decreased by 20% and have 150% increased healing and mana regeneration from the fountain
This champion's spells and basic attacks deal 7% increased damage to monsters and they take 5% less damage from monsters
This champion's recall time is reduced by 2 seconds and they gain 10 armor and magic resist for 10 seconds after recalling or using Teleport
, But for sake of the Argument, what if this spell Modified Sight stone in some way. It might not be a go to spell but might have a niche use for some supports.