we need to address the real issues with support
no, IP boosts, RP boosts, XP, LP gains whatever, is not going to make support a desirable role. Artificial interest will only make more problems.
Stop dancing around the issues; if you want supports to be played more, then you need to address the role itself. They're under-leveled, under-item'd, and quite frankly I think their gameplay patterns are terrible. They're not fun to play but a lot of them have been god damn infuriating to play against at their prime. Utility supports are reliant on AP, a stat they don't get enough gold to buy and can't get enough of unless they manage to stack a Mejai's or save up for items beyond their budget. Tank supports are only tanky if their pockets are lined with assist gold. Some mages have such broken base damage that a handful of them can succeed without a gold income, and now they're starting to populate the bottom lane.
Direct changes need to be made. Supports need to change to feel better to play and more fair to play against; utility supports should not require AP, or at least not as extremely as they do right now; mage supports should not have the raw numbers they do. Outside of the tanks, supports need more items that DON'T give them CDR. Locket and Redemption really shouldn't be as absolutely necessary as they are. XP distribution needs to change, and not just for supports' sake; we could take this chance to allow melee fighters and other carries to lane bot without relying on a bullshit snowball first-tower meta, and solve support leveling in the same swoop.
what do you guys think
that are overpowered as fuck
-lane bully
-utility
-AOE damage in teamfight