Request for a tanky item with attack speed
Throw some love to the bruiser/tanky champs that benefit more from attack speed than damage or ap.
Throw some love to the bruiser/tanky champs that benefit more from attack speed than damage or ap.
do you want an item to be abused? Cuz that's how you get an item to be abused :3

do you want an item to be abused? Cuz that's how you get an item to be abused :3
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A bunch of shitty champions having their itemization needs catered too? Can't have that.
Do you remember the horrors of Tank Yi? I remember the horrors of Tank Yi. It was horrific.
All of these champs are below average right now with maybe the exception of Nocturne. You can modify items to make attack speed grow with bonus health to prevent abuse from non-tanks.
metas shift, making a "tank autoattack" item (which contradicts the definition of the tank/jugg class) is a ticking timebomb for when itll break the charts
how does it contradict juggernauts? The majority of them are auto attackers, not casters
The majority of them rely on a few autos to trigger larger amount of damage on abilities. For instance:
Darius needs 3 autos (not counting his reset, because it wouldnt be benefited by this item) in order to access larger amounts of damage from his Q and Ult
Mordekaiser needs 3 autos which are enhanced in order to deal most of his damage, he wouldn't benefit much from being able to auto more, faster
Garen...he's a spin-to-win guy and doesn't really regularly auto much except to proc grasp or something
Nasus? He doesn't rely on attack speed
Illaoi? No autos there
Basically, attack speed assassins that dive comps would benefit from an attack speed item with tank stats way more than pretty much anyone from the juggernaut/tank class would. This is because tanks don't auto much and only a few juggernauts auto, and in those cases it's only to proc damage elsewhere or is limited by a certain # of autos so more attack speed wouldn't benefit them much.
TL;DR: An attack-speed tank item is a contradiction of classes, which is why one class would abuse it more heavily than the designed class. Attack speed assassins benefit from the bonus survivability + their needed attack speed way more than a tank would benefit from attack speed + their needed survivability.
you're forgetting the rest of the juggernaut roster.
(sort of)
all enjoy attack speed, but most of them are forced to either get Triforce for it, go jungle and get bloodrazor, or go without it entirely.
Think of it as a attack speed fighter item and then you can justify it much like BC is considered justified to exist.
BC helps with juggernauts lack of gap closers + compliments their shred efficiency while providing slight ad and a large amount of hp (both are common juggernaut stats)
If you want to slap tank stats on an attack-speed fighter item, it will benefit actual attack speed assassins more than a real juggernaut
You are thinking I want it for Darius and Garen?
I was thinking for the ones who use auto attacks as a large part of there damage output which is not most jugernauts.
Or do you think of Jax, Irelia, Olaf and Camille as assassins?
why are people so opposed to fighters having an AS item lol
we lost zephyr, we're losing BORK, wit's end is only good on 3 champs, and I don't want every single bruiser who wants AS to be a triforce user.
and it'd still be good on the majority of juggernauts and a good number of divers who maybe want a cheaper powerspike than triforce.
Don't forget my aatrox
you see shitty binary kit's is why we can't have nice things
do you want an item to be abused? Cuz that's how you get an item to be abused :3
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yes it makes 0 sense for melee champions to build tankiness
You also forgot

you are changing what he said...
Throw some love to the bruiser/tanky champs
it does makes 0 sense to make an attack speed item for bruisers/tanks.
Divers + att. spd. assassins would benefit from the survivability + needed att. spd. way more than a bruiser or tankier class would enjoy using the att. spd. + needed survivability
you are changing what he said...
it does makes 0 sense to make an attack speed item for bruisers/tanks.
Divers + att. spd. assassins would benefit from the survivability + needed att. spd. way more than a bruiser or tankier class would enjoy using the att. spd. + needed survivability
So you tell me it makes 0 sense for a champion who is auto attacking you at melee range to have no sustain and durability
Couple of champions that got attack speed on their abilities Vi - tanky champ - [W] - bonus attack speed and armor shred and % health phys damage Udyr - tanky champ - [Q] bonus attack speed DoT Yi - [W] - 70% damage reduction up to 900 healing, [R] attack speed Jax - ult- bonus MR and Armor that scale with AP AD, passive attack speed Olaf - [W] massive lifesteal, CC immunity, massive attack speed bonus on 2 abilities and the list goes on
So you tell me it makes 0 sense for a champion who is auto attacking you at melee range to have no sustain and durability
no one mentioned anything about sustain, that is plentiful for many autoattack champions
sustain is their durability, where we you when tank Fizz/Fiora/Yi was a thing? You thought that was fun with them being able to stack resistances/health and still do their job?
Vi is a diver, neither a tank, juggernaut, or bruiser, why even mention her
Udyr has a plethora of problems but he's just about the only champion that a tank att spd. item would benefit equally to those who would abuse it
Yi??? He's a diving att. spd. assassin, what part of him is "bruiser/tanky", he's one of the prime examples that would break an item like this lol
Jax, yet another diver that is semi-relevant to an item like this
Olaf...ok? The dude's doesn't prioritize att. spd unless you're massively fed
And how is talking about their kits relevant in any form to how a tank att. spd. item would break one class more than it'd be worth for "bruisers/tanks"??
You're getting way off topic dude
- Vi is a diver, neither a tank, juggernaut, or bruiser, why even mention her
- Yi??? He's a diving att. spd. assassin, what part of him is "bruiser/tanky", he's one of the prime examples that would break an item like this lol
- Jax, yet another diver that is semi-relevant to an item like this
Vi has attack speed and can shred tanks just like YI can and her basic attacks can be very useful as well. Rageblade Vi? And she also got burst too and can 1 shot you
Jax just like Yi relies on his basic attack to do his job BUT he also got burst on top of all that. In other words he is a champion that relies on his basic attacks to do his job BUT can also 1 shot you at the same time
Yes I am fully ok for a melee champion that relies on his basic attacks to do his job by building tanky items. There is major difference between melee champion and ranged champion who relies on their basic attacks to do their jobs.
Melee champions unlike ranged champions are exposed on direct danger and damage taking for them to do their jobs while ranged champions don't need to take any damage to be useful
Therefor its 100% fine for all melee champion to build tanky items because they will take damage unlike ranged champions who will take far less damage. Melee champions are also more likely to get bursted if they don't get some form of protection
why the hell are you talking about ranged champions? They have never been mentioned this entire time until now lol
for a melee champion to do something they will 90% of the time take damage so they need durability / sustain. Master Yi, Ekko, Fiora and so on who are Skirmishers or Light Fighters are perfect example. For most of the part no one will take the damage for them so they have to find a way to deal with incoming burst or high DPS else they are useless
Ranged champion damage enemies for free while they being guarded by their own team For instance Ashe, Caitlyn, Tristana. They are well guarded by their team therefor are free to do damage without taking damage
And then we have casters like Zed, Fizz, Shaco(AP) and so on - they got so much safety they don't need any durability or sustain so they are perfectly fine without it. But still there is Zhonya for Fizz which is very strong defense
Now do you understand why i mentioned Ranged Champions? Some champions are free from being damaged. Others must take damage for them to be useful. If you must stick to a target for extended period of time you will take damage so you need protection
Master Yi can pretty much be a diver. If he goes in that means either he gets the kill or he dies. Zed can go in and go out whenever he wants with pretty much no consequences
Were you around for the tank yi/fiora/fizz meta? Your comparisons between range's "free" safety and attempts to justify the increased survivability of melee carries suggest you don't, because melee carries are balanced around them being squishy while dishing out damage. You neglect the higher base stats that melees carry around as well as gap closers/self-buffs that most adcs lack in their kit. All of this goes into compensating between range and melee.
By "tanking up" melee carries, you blur the lines between classes. Carries aren't suppose to be allowed to build resistances, to have access to both high damage and high resistance is inherently too op. They would have no drawbacks.
I just have to ask again...were you not around the tank fiora/yi/fizz meta just like...last year? We've seen what happens when we make tank stats available to these characters, and it's not a fun time xD
No one has the right to tell what players should build on their own champions. All your arguments are based on salt against champions but not on what their actual concept is about
Both Yi and Ekko are skirmishers / fighters. They got defenses on their kits and they are about to take damage so they are able to do their work. Yi got Meditate that gives him up to 900 healing and 70% damage reduction. Ekko got shield and healing as well. These guys are fighters and are meant for longer fights
And Tank Fizz exists because everyone are binded to the same item system. What stops Ashe from building 6 warmogs or 6 frozen mallets or 6 Rod of Ages or only tanky items?
Everybody is tighten to the same item system. You cannot forbid those champions to get Frozen Mallet, Warmog, Deadman and so on
Deadman Plate is even suggested item for Yi and you even got no idea what you are talking about
If you think Skirmishers are not suppose to build tanky items that Zhonya Hourglass is probably not suppose to exists in the game as well
Illidan in Heroes of the Storm is also melee assassin but just like Jax, Yi and any other fighter he can also get tankiness and tons of sustain
And if you are about carries that build tank items look at Darius who got Tons of true damage while he is building only defense items.
it's like your misreading or not understanding every one of my comments...
tl;dr for the majority of what I said:
OP presented the item to be for tanks/tankier classes; I said it would benefit attack speed assassins/melee carries wayyyy to much
I never said these guys can't build tankier, never. I was pointing out that they sacrifice nothing for these tank stats. A champion can't be mobile, high-damage dealing, tanky, sustained, and have self-buffs through their items, there has to be a tradeoff. By creating an item that targets their weakness and gives them their necessary stats to perform their roles, you are creating a broken item.
I never said these guys can't build tankier, never. I was pointing out that they sacrifice nothing for these tank stats. A champion can't be mobile, high-damage dealing, tanky, sustained, and have self-buffs through their items, there has to be a tradeoff. By creating an item that targets their weakness and gives them their necessary stats to perform their roles, you are creating a broken item.
Is titanic Hydra broken item?
T-Hydra provides: 35 AD 100% HP regen 450 HP
aka: not enough ad to be a valuable alternative to squishier designed champions, with hp regen also being a wasted stat for squishier champions due to their sustain nature, not regen nature.
Titanic Hydra's source of power almost entirely put into it's auto-attack reset passive + it's hp/pushing value
Auto-resets become less valuable with the more att spd you have, so that's another wasted stat for any att. spd. carry. HP, while not necessarily a wasted stat, is not worth getting because it only comes with regen (not valuable on these guys) + 35 ad (which is not enough to be worthwhile for these guy).
So now we've established how it has tradeoffs for classes outside of T-Hydra's designed class, but how is it not broken for juggs?
Because it's an auto-attack based item. Juggs/Tanks do not rely on auto-attacks as their sole source of damage, so already the damage part of the item is not 100% stat efficient for the whole class (there are exceptions of course, but it's not generically broken for everyone that could use it). The actual stats it provides are not extremely valuable. Deadman's provides more HP and gives a decent amount of armour at a significantly lower price. Titanic is an extremely expensive item for it's combination of low att stats + low defensive stats in which you get an auto reset.
It's a niche item that only works for a few champions, and due to it's low stats it isn't significantly broken.
Make sense?
no :3
if attack speed armor item is overpowered then T-Hydra is also overpowered
its same shit
I remember the good old days of Sated Devourer + Juggernaut Items on Yi. That shit was actually pretty terrifying to face actually.
???
Its pretty bad. It doesn't really make you tanky, and is only effective in on-hit builds.
tank vayne intensifies
Not
a
good
idea
bud. 
But for some reason Black cleaver is fine?
Didn't b.c just get nerfed?????????????????????????????????????????????????
[{quoted}](name=Afk Warding,realm=NA,application-id=3ErqAdtq,discussion-id=45APIZAe,comment-id=001400000000,timestamp=2017-03-03T07:19:57.991+0000)
Didn't b.c just get nerfed?????????????????????????????????????????????????
How is that any relevant to this "discussion"? We aren't talking about nerfs here.
How are you not understanding this? This was a comment in terms of existence and balance, it is quite obvious
But for some reason Black cleaver is fine
Please no
Thornmail loses 20 armor and gains 20%-40% attack speed.
THE TUTORIAL FINALLY MAKES A LITTLE BIT OF SENSE!
saw a PBE patch where Randuin's gave something like 15% attack speed per target slowed. might've been cool
+
+ 300g = 1000g
300 Health 15% attack speed
+ Above item + 700g = 2800g
30 Armor 30 Magic Resist 15% Attack Speed 350 Health
Unique Passive - Your basic attacks give you 3 armor and magic resist for 5 seconds stacking up to 10 times.
Unique Active - Expend all stacks to gain 5% attack speed per stack spent for 5 seconds. While this is active, you cannot gain stacks. (60 second CD)
+ first item + 700g = 2800g
600 Health 20% attack speed
Unique passive - Your basic attacks burn enemies dealing 25 - 76 magic damage (halved for ranged) over 2 seconds depending on level. Burning enemies are afflicted with grievous wounds. (This passive is reapplied on enemies who are already burning so it cannot stack)
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Did
suddenly stop existing?
If Trinity Force is a tank item, then so is 
How about we remove all damage from tank items BECAUSE TANKS SHOULDNT BE DELETING PEOPLE WITH THESE ITEMS

Yes nerf these stupid ninja tabi with their OP damage. Rito pls.
It's not the ninja tabi that does damage, its that the tank can build this
and their 'damage' item
, and then take 0 damage while deleting the opponent
?