whats the point of the 3k HP passive on warmogs?

YoIocaust··1 votes·717 views

right now this item is only useful on supports that dont want to recall so they can support their team some more. just get rid of the 3k HP cap then it will be a good situational item on alot of champs.

18 Comments

The Deckowner4 votes

the 3k limit is actually very important, because otherwise laners can just rush this item and never recall

YoIocaust1 votes

then maybe they can lower the cap to 2500 HP where it wont be abused during early game and so that ADC's can sometimes buy it

HorusEye2 votes

so that ADC's can sometimes buy it

The 3k passive thing is the point. ADCs aren't meant to be tanky.

YoIocaust1 votes

{quoted}

The 3k passive thing is the point. ADCs aren't meant to be tanky.

then why isnt MAW and IBG melee only?

Astôlfo1 votes

Because Riot's not very good at making decisions sometimes?

HorusEye1 votes

I rarely see ADCs buying Maw ever, and so far I only know Ezreal being the only ADC buying IBG, and believe me, Ezreal has always been the main problem why certain items got reworked/removed.

EndlessSorcerer2 votes

ADCs wouldn't want it anyways.

They have lifesteal for healing.

Marshbouy1 votes

"imagines the cancer from an infinite sustain DrMundo "

Big Lincoln1 votes

specifically so Soraka would stop building it

TyrekGoldenspear1 votes

But then AP Tank Soraka becomes a thing...

Big Lincoln1 votes

im just telling what happened

soraka was building warmog's right after her rework so the regen negated her W costs, so riot put a 3k HP limit on it so she didn't build it

FooDang1 votes

DrMundo

Ralanr1 votes

It's a great tank item.

Rebonack1 votes

It was added specifically to prevent Soraka from abusing it.

Zelnick1 votes

So that it not only becomes a late game item and doesn't turn everyone into Mundo after a few seconds while laning but also so that it's not just a cheap way to turn any squishy mobile assassin into something unkillable. If an assassin loses a team fight like LeBlanc and all they do is run, they get all their health back and can turn back at any moment.

MunchCrunchLunch1 votes

soraka. i agree. the item is pretty much terrible nowdays. better grab a titanic hydra or something to at least waveclear

the 3k part didn't exist before but long time ago it was changed because soraka could infinity heal after rushing it. even though she still does due to the game having too much out of combat ways to heal up

Erockandroll1 votes

The only problem I see with Wormarg's is that it is situational. It was designed to give high health champs (who didn't scale well otherwise with sustain items) a means to top off their health and rejoin the battle, without having to return to the fountain.

And wormarg's is good at what it does, but how useful is that really in the thicket of a match? For a tank or Juggernaut, chances are you want more suitability in combat, rather than out of combat sustain. (Unless say you were on ARAM where you couldn't recall) The only reason Tanks would need that out of combat sustain is to counter a poke comp. (also common in ARAM)

It's not popular, it's not meta, but it is good at what it does.

CrazyBear19871 votes

Imagine if Tanky items, lowered attack speed or movement speed as a debuff. so tanks, who naturally dont care, wouldn't mind the balance. and adc would run away from it. Items need to have a trade of besides cost, a good player can get gold easy. Imagine also if recipe items are unique, meaning you can't buy a copy of it after having one already, it would stop stacking on single item builds. just an opinion, nothing solid to add on to XD

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