Marksmen stats just don't make a whole lot of sense to me.
Tanks have their specific stats: Armor, Magic resist, Health, and health regen. (Mana can also be in there, but in most cases it doesn't effect them tanking too much.) Mages have their own: Ability Power, Mana, and Magic Pen. (Magic resist to a lesser extent as well.) Fighters have: Attack damage or ability power, attack speed, health, magic resist, armor and Movement Speed. (While they also build sustain in most cases, many of these champions have inherent sustain build into their kits.)
Now marksmen are something special indeed. They have Attack damage, Attack speed, critical chance, armor pen, Lifesteal, and Movement speed......
"One of these things is not like the other" "Can you guess which one?"
I'm seriously at a loss for why movement speed is in marksmen's kits. IMO it only serves to exacerbate one of their most problematic aspects, especially in today's Meta. Whereas Riot has done some real work by removing attack speed from
I just don't think we're quite there yet. I don't know about completely removing movement speed from their kits, but I do know it should be a very expensive stat to invest in. It shouldn't be a simple trade-off like between
and
. This should be a much more profound choice with obvious circumstances.
arcane shift no longer effected by Q reset.
Net trap slows herself half of what she slows her opponent. Serious kick back and all.
When CC'd pauses the cooldown of tumble.
This is why you never see bork anymore.

(Ashe as of late has fallen in win rate.) These champions all have decent to high winrates and they're either completely immobile or very situationally so.