18 Comments

TheHobbits3 votes

OMG THOUGHT!

What if Blitz hook worked similar to Thresh where you need to activate it again to pull them in?

Hook lands -----> Moment where ability cycles -----> activate again to pull in.

GreenLore1 votes

That however could also make the hook even more powerful as blitz wouldn't be able to accidently pull in the tank(like Amumu ) into your team

HongChongDong3 votes

{quoted}

Nautilus and Thresh hooks are way less cancerous and unfun to play against, could Blitzcrank 's hook be changed to be something more like them ?

His hook is something that only needs to be landed once to win lane/game, even if preceded by 20 misses, there is no reason why something like that should stay in the game.

http://img.ifcdn.com/images/dbcf8cf4b722e4f43129ca3ac7d8a953f2c086650cb6d10188d5e258133640c3_1.jpg

Posts like these are so pointless because these champions were designed specifically to do the things they're doing. If these champions truly didn't have any counter play or were unhealthy to the game then Riot wouldn't allow them to be in the game.

Use Code AiLiNG1 votes

{quoted}

Posts like these are so pointless because these champions were designed specifically to do the things they're doing. If these champions truly didn't have any counter play or were unhealthy to the game then Riot wouldn't allow them to be in the game.

this^

Nekusen1 votes

{quoted}

Posts like these are so pointless because these champions were designed specifically to do the things they're doing. If these champions truly didn't have any counter play or were unhealthy to the game then Riot wouldn't allow them to be in the game.

so if Blitzcrank is designed to win lane and game with a single spell, then it needs a rework because its bad design.

HongChongDong1 votes

{quoted}

so if Blitzcrank is designed to win lane and game with a single spell, then it needs a rework because its bad design.

Blitz is designed to be a lane bully that punishes players for getting out of position. He can't win games with a single spell but I guess if you or someone else steps out of position and easily gets caught then of course you're going to get punished hard for it. Ever look at challenger blitzcranks? A majority of people in challenger know how to actually position properly and even dodge a pull which is why you don't see blitz landing as many pulls as you would in lower elo's.

Rabid Husky2 votes

so blitz can mess up as many times but if anyone on your team makes a single tiny mistake they deserve to die? pretty hypocritical its almost demanding you buy enchanted t2 boots or just boots of swiftness, oh wait he predicted your movement. pros and challanger players do make mistakes its human nature, true blitz is low teir op but that's the thing 99 misses and blitz only needs one

HongChongDong1 votes

{quoted}

so blitz can mess up as many times but if anyone on your team makes a single tiny mistake they deserve to die? pretty hypocritical its almost demanding you buy enchanted t2 boots or just boots of swiftness, oh wait he predicted your movement. pros and challanger players do make mistakes its human nature, true blitz is low teir op but that's the thing 99 misses and blitz only needs one

A majority of high elo players play around blitz very easily. Riot bases game balance off of High elo play and if those high elo found fault in blitz's kit and couldn't play against him then Riot would tweak the champion.

In return for having one of the best CC's in the game blitz sacrifices alot in return. High early mana costs, long CD's, a built in penalty to his chase ability, no good mobility besides his speedup which was heavily nerfed.

Also a blitz pull does NOT = death, try playing a getting a tanky sup like leona or Naut and let them body block then when/if they get pulled it makes their job easier to engage.

Rabid Husky2 votes

A majority of high elo players play around blitz very easily. Riot bases game balance off of High elo play and if those high elo found fault in blitz's kit and couldn't play against him then Riot would tweak the champion.

well high elo isn't always the best solution for every champ in this case blitz is a skillshot champ where he needs his grab low elo even gold have issues with blitz since its fast and small like teemo small and if you're dead center unless you have a dash or you got boots of swiftness first item chances are gonna get grabbed.

In return for having one of the best CC's in the game blitz sacrifices alot in return. High early mana costs, long CD's, a built in penalty to his chase ability, no good mobility besides his speedup which was heavily nerfed.

the two best cc in the game and one of the better ults but I'm about to get to that. high early costs there is a mastery to help that, and i always see blitz get mana crystals on first back so with items its hard to say high mana cost is a issue when its 100 40 and 25 with 100 for ult. the cds are not crazy 20 cd at level 1 for q isn't half bad unless you're just throwing hooks out, the built in penalty to his speed is new and doesn't stop him from positioning quickly if he's going for a grab in the lane or behind a wall he doesn't need to worry about the slow in fact the only way it's come up is when he's chasing or running away it becomes a issue. so items namely item 3742 item 3009 item 3025 as prime examples minigate his sacrifices so other than not landing his q what weaknesses does he have? how about a bolt that deals 100/200/300 damage when his passive is up or a ult that deals 250/375/ and 500 base damage with 100% scaling and silences that is up every 30 seconds or the fact that his grab will sometimes go longer than the tool tip shows or a knock up that deals double blitz ad. all of that on a squishy will usually mean death alone which beings me to..

Also a blitz pull does NOT = death, try playing a getting a tanky sup like leona or Naut and let them body block then when/if they get pulled it makes their job easier to engage.

unless blitz misses his q it will spell death for anyone but the tankiest of tanks in a team fight, in lane it will usually mean death if the enemy adc is paying attention and i would love to force the guy trying to get me kills to be leona or naut but then again i'm one of those "i don't know you're life be who you're best at" kinda adcs who wants this person who can make it a 2 v 2 or a 3 v 1 to feel good so they want to work together instead of "this guy is like every adc fine imma be leona or naut and feed" not really worth imo

HongChongDong1 votes

{quoted}

well high elo isn't always the best solution for every champ in this case blitz is a skillshot champ where he needs his grab low elo even gold have issues with blitz since its fast and small like teemo small and if you're dead center unless you have a dash or you got boots of swiftness first item chances are gonna get grabbed.

You make decent arguments in the other areas of this reply but this one quote is extremely far off.

High elo play is the one and only place where Riot can truly find if something is balanced or not. Players with a large amount of experience and skill in the game can find even the smallest ways to make champions stronger or possibly find their weaknesses and then come up with ways to exploit them. Only when High elo players can no longer find a way to overcome a champions strengths do they nerf that champion or when high elo players can no longer find a way to play a champion at all do they buff them ( Not exactly how it goes but it's a rough example).

The point is is that as long as there's a way to work around a champion strengths or weaknesses in the high elo's then lower elo's don't matter because the game is based around the high elo's and professional play.

Nekusen1 votes

{quoted}

Also a blitz pull does NOT = death, try playing a getting a tanky sup like leona or Naut and let them body block then when/if they get pulled it makes their job easier to engage.

i agree, as long as you have a summoner 4 to burn, you only need to recall afterwards or gulp 3 potions. makes sense as long as blitzcrank passive gets changed to "enemies have their summoner 4 CD reduced to 16 seconds when nearby Blitzcrank"

High elo play is the one and only place where Riot can truly find if something is balanced or not.

except, you know, 99% of players are not "high elo"

HongChongDong1 votes

except, you know, 99% of players are not "high elo"

The game is based around high elo not low elo. If you can beat it through skill then all other arguments are invalid, that's how balance works in league. It sounds unfair but if this game went off of what just anyone complained about then LoL would be an absolute train wreck of random bullshit and it wouldn't have lived any where near as long as it has so far.

Nekusen1 votes

{quoted}

The game is based around high elo not low elo. If you can beat it through skill then all other arguments are invalid, that's how balance works in league. It sounds unfair but if this game went off of what just anyone complained about then LoL would be an absolute train wreck of random bullshit and it wouldn't have lived any where near as long as it has so far.

or it would be more popular, regardless, having an ability from lvl 1 that 1 single landing wins you lane is cancerous, facing blitz is the reason i go support less than i would like to.

Nekusen1 votes

{quoted}

Blitz is designed to be a lane bully

a lane bully is supposed to fall off, after lane phase, he is just as retarded as his power only gets bigger as his team finishes of the one he hooks faster. he doesn't even need items, level or anything, he could have made every single mistake in the book and still win the game by landing a single of his hooks.

z14GaKI7TO2 votes

The amount of zoning Blitz can do makes me sad.

Arrowe2 votes

Blitz is not Thresh and is not Nautilus therefore he will not be the same as them.

Nekusen1 votes

{quoted}

Blitz is not Thresh and is not Nautilus therefore he will not be the same as them.

was a little comparison with similar abilities as an example to remove the cancerous blitzcrank hook

Yumifries2 votes

He does feel pretty unfair, considering how easy it is to get burst down and snowballing. maybe just shorten the range of it or make it unable to go through terrain

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