These are the biggest problems in the game, imho.

Cräfty··28 votes·11,619 views

Disclaimer: This is my opinion. As you can see, it's a very BIG opinion. If you're allergic to opinions and get butthurt and triggered fast by a different opinion than yours, then you should turn back and leave this place. This thread is not for you. Constructive criticism and new ideas are welcomed.

Hello Summoners,

I've been playing this game for more than 7 years. I've seen it change in front of me, I've experienced the changes myself and I lived the highs and lows of the game for many years. I wanna share my thoughts on the state of the game and what are the biggest problems that I personally think are what made the game less enjoyable for me, and for many other players. But of course, I'm mainly focusing on my own experience, here.

The order in which I'm gonna talk about things, here, does not matter. All of the points that I will mention are relatively problematic in the same degree. With that being said, I shall begin!

1. Ranked matchmaking system / MMR system

It comes as no surprise that this is one of the biggest problems that the game has and I'm not gonna stop by this point for too long, since everyone knows what's up. The TL;DR version is:

  • Too much autofills.
  • Mismatched players (ex: Irons vs Golds or Plats vs Masters, etc.)
  • Duoing in a SoloQ focused environment: Duoing should only be allowed in FlexQ, imho. Let SoloQ be SOLO.

2. The ban system

It disgusts me to see that people who int my games without saying a word in chat continue to play the game without any consequences while I get banned, or chat restricted, because I was calling them out on their BS. Trolling and inting are much easier nowadays and players are not afraid anymore because they know that, as long as they don't type anything in chat, they can do w/e the fuck they want. Because of this, some people are not even tryharding anymore, which led to a drastic decrease in game quality. Players are getting banned for typing specific words in chat without considering the context of it all and the actual gameplay that led to it. There is too much emphasis on what is said than what is done gameplay-wise.

3. CDR items / runes

There is too much of them... too damn much! Almost every item in the game gives CDR, nowadays, and that makes for such an unhealthy gameplay and playstyle to play against. Reaching 40% CDR, or 45%, is so easy, especially if you consider that there are 3 runes that, alone, can give you 20% to 35% CDR! And Riot knows that there is too much CDR in the game, so much in fact that they made Transcendence reward you for building more CDR beyond the CDR cap.

CDR is supposed to be built by champions that have long CDs on their spells in order to help them out as the game progresses into the mid game, and later on, the late game. Having long CDs is supposed to be a way to balance champions to keep them in check. But now, since everyone can reach max CDR so easily, and some can even reach it with just one item + runes, CDs became irrelevant and balancing a lot of champions became a nightmare.

We all know the terror of 45% CDR Riven Renekton Aatrox Vladimir etc. Especially Riven and Vlad who can reach 40%+ CDR in just one item, if they pick the correct runes. And did you notice the common things between all these champions? Yeah, they're all manaless champions. So not only they get to spam their abilities way more often, but also not get punished for it, at all.

And let's not forget about the single worst CDR item in the game, that even dethroned item 3071, which is... item 3161! This item, single handedly, ruined so many games for me. From the 0/6 enemy Jax that went God mode after completing this item, to the 1/7 Riven that can 1v5 my whole team... This item is so overloaded with damage and CDR, it's crazy that it even made to live servers, tbh.

Also, let's not forget about the 0 KP Vladimir that can 1v9 games without even completing a single item. Just by getting lesser 10% CDR items, combined with the 3 CDR runes, he can reach 45% CDR pre-15 min, or so. Then, he easily 1v9 the game.

I always thought that CDR should be a support stat, that can only be obtainable on completed items and not the lesser items as well. CDR should be built gradually throughout the game, and reaching the cap should be during the mid game. Items with CDR should not be this powerful and also so easy to get, otherwise the items will end up being OP and broken af, like BC and SoS.

Heck, even ADCs, a class that is not based on spamming spells, started building CDR items in their core builds, because those items are just too OP.

CDR is like summoner 4: It was supposed to be something that is situational and useful to certain champions in certain situations, but it ended up being a core mandatory mechanic to have in every single game, regardless of the situations you face, since it's good in every situation, basically!

4. Jungle

Oh boy, where do I even start with this one? I main jungle, and let me say this to all of you who don't main jungle and think that Jungle is fine: Jungle SUCKS right now! It's so bad and so fucked up that it is actually the worst role to main, atm, and has the least impact of all the other roles, on average! Right now, you have a way better chance to carry from the ADC or MID role than from the Jungle role. Not that I'm saying you can't carry as a jungler, but I'm saying that you need to put in 10 fold the energy and effort of other roles in order to carry games. Here is why:

  • Significant lack of agency: In this coinflippy meta, where each game you're hoping you have the better bot lane and/or mid laner, you're completely at the mercy of RNGesus! You're so dependant on your teammates to carry you in the later stages of the game that, even if you camp your lanes and get your teammates ahead, if they don't play well, all your efforts are wasted and you lose automatically. This is more of a problem in higher elo games and in low elo games with relatively the same skill level. If you're smurfing in low elo, it's not that big of a deal, though.

Most junglers fall off late game, so it's extremely difficult to carry games that go beyond 30 min. As a jungler, in soloQ, you're forced to play " carry " junglers and you absolutely need to snowball really hard, early on, to be able to 1v9 the games. But one mistake on your part and you're done... especially if your teammates are bad and can't support you and help you carry them. You're too reliant on your teammates doing well in lane, especially in the first 10 min.

  • Jungle experience and EXP distribution: We all know, jungle exp sucks ass. That's why we take some farm, gold and exp from lanes after ganks, not because we're assholes, but because we're poor af and need it. We don't even see it as a reward for our ganks, like in the old days, but as a necessity for our survival.

Not only that, the exp distribution is so unbalanced, in the jungle, that it favores a certain playstyle that you're pretty much forced into, if you wanna maximize your exp gain. Now, what do I mean by this? Well, if you don't know, right now, the red side camps (Raptors, Red buff and Krugs) give way more exp than the blue side camps (Gromp, Blue buff and Wolves). That means, if you wanna maximize your exp gain and not fall behind in terms of levels, you need to always prioritize clearing you red side jungle as soon as possible. In fact, I've seen so many pro junglers totally play the first 15 min of the game ignoring the blue side jungle, except maybe taking blue buffs, and win the early game for their teams, because they maximized their exp gain and their pathing by taking the whole red side jungle and soaking up exp from the lane they ganked.

Needless to say, this is the most efficient basic way to jungle, atm, and it's very restrictive and uncreative. Pathing is basically the same each game, with the same champions, with minor adjustments, here and there, depending on whether there was an invade or not, or maybe you wanna gank the other side of the map 1st so you start at the opposite side, but nothing too creative or anything. It's boring, it's repetitive and it sucks!

Red side jungle is always more important to a jungler, since it gives more exp. So, if you're a laner and you see that both jungle sides camps are up and you see your jungler coming from base, you should always know that he's heading towards his red side 1st, to clear it. So, if you're on the blue side of the map and you need a gank, don't fuck up or do anything stupid before your jungler clears his camps on red side and comes towards your side of the map.

  • Scuttle crab: I hate this thing! Riot fucked up so hard with the jungle exp that they gave us the little piece of shit in the river to fight for and to give us poor vision but a decent exp and gold. I've talked earlier about agency problems, well this mofo actually created another agency problem for other lanes as well.

" If your jungler is heading to take a scuttle crab, you better push your lane and have priority and come help him secure it ". I bet all of you heard this line before, somewhere. Well, even though Riot pushed the timer of the 1st crab to 3:15, it's still a problem and laners are getting sick of stopping everything they're doing to go help secure this little shit.

Also, the RNG of the crab spawning makes pathing really bad for junglers, since if you go for a play on one side of the map but the crab is spawning on the other side, you better make that gank work, my friend, and get some gold and exp out of it, because the other jungler is gonna take that crab for free. And let's not forget all the unnecessary fights that happen simply because your jungler wanted to secure a crab in the river. So many games gets thrown over a piece of crap crab that isn't even worth the effort!

Riot could have easily made us establish vision in the river without adding in the crab but they forced us to fight over it because they want more highlights in pro play... urgh! We're fighting over river vision (wards), dragons and barons anyway, we don't need this forced fight trigger in the game!

5. Problematic OP champions

Kled Pyke Qiyana KhazixKaisa Vladimir Jax Akali Riven... and many more! All these champs are so overloaded with damage, sustain, CDR, mobility and some even have more CC than a fucking Leona for fucksake! The game is so overloaded with bullshit champs with bullshit mechanics that are just unfair to play against with little to no counterplay.

So many champions, that are overloaded with a bunch of bullshit mechanics, are usually easy to pick up and play even at low elo. You don't need to master them to win with them. Case in point, Riven! She is supposed to be a mechanically hard champion to play, which she is at the highest level of play, but because of how overloaded she is, you don't need to master the animation cancels in order to win with her in low elo. She's such a safe pick in low elo, even if not mastered, that I, myself, have carried games on Riven in elos between silver and Plat, without even maining this champ or mastering her.

How did I do that? Because she does so much damage, she's so mobile, she has a massive shield that scales so much with AD and an AoE stun which helps set up 1v5 plays. I don't know a single animation cancel technic and still carried with her so many times. Not only that, champs like Riven are supposed to be difficult to play and their win rate should be reflective of that, but you see Riven's WR is above 50% no matter what elo you're in, which is absurd for her type of champ.

To put things into perspective, Kaisa, which is another difficult champ to play, has just reached 48% WR in korea. There, she's considered busted af, OP and broken as hell! Think about it for a second: a 48% WR champ is OP in korea, so imagine a 50%+ WR RIven...

And this is not a Riven only problem, other champ share a similar issue, like Pyke. You don't need to be a master harpooner to win with this champ. All you need is spam your R in that ONE TEAM FIGHT and you're back in the game. You gain massive gold for yourself and give massive bounties to your teammates. All you need is that one fight where you execute people left and right, and that's it. And you're always safe to do that since you have broken af HP regen built into your kit, combined with a stealth, in case things go wrong and you need an escape...

Other champions have the opposite problem. They're too easy to play and should be easily countered, but they're actually not countered that easily. They stomp each elo! Like Jax, Khazix and Hecarim (although he got nerfed). And we have Evelynn that just got buffed on her ultimate and she's gonna be more of a monster then she already is, for no reason at all. I don't know what Riot is thinking but.. yeah...

I don't have huge problems specifically against some of these champs, but what I'm saying is that, for the average player, these type of champs are unhealthy for the game as a whole, considering all the player base and the majority of it.

Anyway, I've been typing for a long time now and I'm tired so, I'll leave it at this. I'm sure that I missed important problems but I lost myself into writing this thread so... I'm sure that you, readers, will add in anything important I missed, anyway.

If you made it this far, then I wanna thank you for reading all of this and I would like to see what do you think of all of this and what else did I miss.

13 Comments

The Kombinator13 votes

145 champions in game, and in my past 100 games i saw that 30 overloeaded guy in 90% of the time. It's damn rare to see a Galio, Urgot, Poppy, Annie(that gona change soon though), or Fiddle, and the list could go on for like a hundred champion. Not 0 of course, but rare.

In the meantime Kai'sa, Pyke, Yasuo. One or more of these are either banned or picked 100% of the time. No that's not joke. Even if none of these picked one or more of these are banned.

For CDR. As enchanter main it's kinda mandatorial. And ironicly i get very low CDR from runes. But i agree, that CDR is out of hand in many cases. Ryze, Sylas, lategame Zed, Vladimir, Pyke are just spamming everything in midgame. You dodged a Pyke Q? Great now you got that 6 seconds breathe time. Survived a Zed ult with Zhonya? He only has 34s. between your zhonya, and his next ult.

Another problem with the CDR is that many champion got low CDs by default as well. Yuumi for example ults like non-stop. Pretty much every champions' every skill that aren't capable to stop an ult, or an ult itself is below 10s. Even many free movement speed got low CD. Back in the day to "free flash" non-stop was Kassa exclusive. Now there are like 10 champions at least who can do that.

Anaphiel10 votes

Exceedingly well put. Particularly point 4. Jungle is incredibly stressful right now.

Low plat jungle player*(Hardstuck gold now. God I miss earlier seasons) Used to OTP Kayle in jungle (Thanks, Shakarez). You cant do that right now. Pressure is impossible to maintain on all but a small subset of the roster. Meta adherence is not simply suggested, but required. Other lanes have niche picks and off-meta picks that can function. Now even if I perform well I have to deaden my heart to my teams screams for aid and hope nobody starts to hard int.

This game used to be about finding the champ you fit with, practicing like hell, and climbing while watching your mindset and having fun. Now it's about abusing the top of the garbage heap. Play one style or you are trolling. Dont punish hard inting. Give up after the early game. Flame anyone who had a bad start.

This is a GAME. Where is the fun? Why is everyone SO angry now? Community has always had warts, but it wasnt nearly this bad before.

Morello nerfed everything that moved, but shit got addressed eventually. This balance team is myopically obsessed with pro play and letting the playerbase burn and die.

Now if you'll excuse me I'm gonna learn another role than jungle. This crap is too stressful right now.

HeeroTX2 votes

{quoted}

This game used to be about finding the champ you fit with, practicing like hell, and climbing while watching your mindset and having fun. Now it's about abusing the top of the garbage heap.

This is so painfully true. Riot needs to stop intentionally overbuffing certain champs. Anyone who says this game is currently "balanced" is insane.

God Claus4 votes

Hey here are my opinions on some stuff you said! I'm a gold player and mostly main support or jun so these are all just from that viewpoint.

  1. Autofill / MMR

I heard autofill is an issue for some people that like mid and adc, but those are sort of my least favorite roles so I can't really say too much about it sadly. I pretty much always get the primary role i go for.

MMR on the other hand it is just so weird having a team of bronze peeps and on the enemy team just like 2 plats like, why? Skill difference shows every time. Also just like every inequality it always feels like the enemy is in the good spot.

  1. Bans

It's a bit insane with some stuff people get away with definitely. But it is also extremely hard to tell the difference between intentional and just being bad. If people got banned for being bad, half of us would be out xD I think the tribunal system would be a bit better for it, getting to see who pinged, who the person had muted, and what sort of situations they go into on a regular basis. Not really sure how the system works now, no one really does, but I think it would be hard to make something that takes all that into account.

  1. CDR

I love CDR. I get it's build on 75% of champs in the game (to 40%), and that currently it's a balancing factor. I do believe there should probably be a system overhaul for it, but it is kinda at the core of the game so much that reworking it would mean reworking the majority of the roster which I don't think will ever happen. Would be nice to have a bit more item freedom for some people but the fact it's a choice to build it or something else is nice.

  1. Jungle

So i have been maining jungle more and more lately, and I get that the rng gods need to bless you with a good team or you just kinda fail. I sort of see it a lot like playing a support that deals damage (Pyke) but on every lane with minigames inbetween. Objectives are a big thing in the game, early drags are awesome and i like playing the champs that can take it level 4. But even at that point you kinda need your team to make sure you don't get ganked while soloing it.

As for gold / exp distribution, I don't know too much about it in all honesty so it's best left silent on me.

  1. Problematic champions.

Every champion can be a champion me and my friends just say "Really, f... gosh that stinks" (Riot overload i used good words pls no ban). Low skill champs seem to be your biggest issue and I completely understand. But the best thing about them is the champs with higher skill ceilings typically trump them once you know em. Good strategy and ganks can help them be less problematic overall. Some champions have combos that you just think, "How is this fair, what kind of counter play can I even do against this" and the fun fact is that most champs, builds, oppressive combos, have some sort of counter play associated with it! Sometimes it is associated with what champion you play sure, but team communication often helps.

To my knowledge the only champ it's better to go against alone than to group up on is Illaoi which in herself has counter play options.

ProfDrDeath1 votes

I love CDR. I get it's build on 75% of champs in the game (to 40%), and that currently it's a balancing factor. I do believe there should probably be a system overhaul for it, but it is kinda at the core of the game so much that reworking it would mean reworking the majority of the roster which I don't think will ever happen. Would be nice to have a bit more item freedom for some people but the fact it's a choice to build it or something else is nice.

There's another aspect to that. With the broad availability of CdR, Riot can reasonably expect most champions to have between 20-40% in the late game. At the same time, CdR is actually harder to get than ever in the early game (pre-1000 gold). There's only 1 rune for it (Inspiration's Cosmic Insight) and the CdR stat shard, which only gives 5% CdR by level 9. This makes balancing cooldowns between laning phase and teamfight phase a lot easier.

Zed genius4 votes

Edit: Wow this is an awfully large reply, I just realised.

There's literally no worse feeling in the game than playing jungle with 3 losing lanes, and somehow even then they manage to find a reason to flame you. I was shaco in a game today, at one stage i was 8/1 and their ww was 1/3. My akali kept saying that we lost cause of jungle difference. I don't have much experience on the role, so I am not sure what needs to be changed to make things better, so you actually have agency over games, but there should definitely be something different.

I don't really agree with making solo Q only solo and removing duo Q, because sometimes it's fun to play with friends. On the other hand, the matchmaking is so RNG that games are decided by champion select 90% of the time. I really think that they should revert the system back to what it was with pick order. That way, people will need to play multiple roles, and there would not be the autofill problem as they would be better eventually at every role, while understanding others when playing their main.

Riot's focus on chat in regards of punishing is also a huge mistake. Like if someone tells me in game to commit suicide, my first thought would be to mute them, not to actually commit suicide. The worst type of toxicity doesn't involve chat, and it is soft inting, something that Riot defends under the premise that the player is having a "bad game". There's no way someone in low diamond (not exactly high elo, but still not THAT awful) doesn't understand that going in to fight the enemy laner for the 5th time after dying the past 4 is a bad idea.

There are also way too many overpowered champions in the game right now. Do people want to know why zed mains complain about zed? Zed IS indeed fine, that's what he should be doing, but it simply doesn't work because 80% of the champions in the game are simply just overpowered. And it's not just champions. Zhonya's has been the best item in the game for quite a while. On the other hand, black cleaver is a problem, because people get tanky and deal a ton of damage just because...why not! Lethality is a dog shit stat that works only if you are 5 levels ahead of the enemy as well. Riot doesn't seem to understand none of the above, which leads us to having the state of the game being like this. What they should do in terms of balancing is hire former pro players or free agent players to make the game. That way the bias of the balance team won't be so obvious, since no pro player is a one trick, and they would have a better understanding of the game.

HonestJohnTheCon3 votes

I mostly agree with what you said.

It's a shame about Kled, really. He wouldn't be problematic at all if he didn't have Grievous Wounds.

Póppy Chulo2 votes

I want to correct the Transcendence statement. It was originally made for people who used to take 3 cdr quints or small cdr runes. Riven was their main consideration for this rune, kinda funny isnt it? Back when riven used cdr runes and cdr boots to actually reach 40%, now depending on build order, can have that in the first two items.

The stats was just a bonus for those who seemed to cap it for overcapped stats. (Celerity used to give stats too)

On that note Runes need a revision. Some runes are clearly better than others and others are just dumb, unnecessary, or useless. On the topic of cdr, 25% ult cdr? Really? With presence of mind that break karthus and pyke. Ravenous hunter on everybody else that doesnt take cdr. Its a mess, originally made to be preference based, instead made to be linear. Also stopwatch i hate it remove it ty

Secretly a Phos1 votes

Speaking of Ravenous and Ultimate Hunter, I literally can't even run Relentless Hunter anymore because the other two are so good. And Ingenious Hunter... may as well not exist at this point.

hewhodoesnotcare2 votes

Ahh jungle..... The role that riot nerfed because it was too impactful. Then riot decided to nerf it again because junglers weren't impacting the game. Fun.

OHminus1 votes

Inb4 laners come and bitch about junglers having too much agency

LostInTheDark071 votes

What you said about inters/trolls is true. They ban you for flaming them and they get away with that and ruin further games without consequences and they know that that s why so many trolls lately, they know they ll never get punished for inting because for some reason RIOT protects them, this way it shows how toxic RIOT is by promoting that. They ban you to keep your mouth shut while inters can int more further. I m so tired of this garbage company absolutely disgusting and toxic. Toxic matchmaking and toxic by never punishing the trolls even tho you and other people report them, all those reports go to trashcan they mean nothing but for flaming hell in the next second u get banned. They should remove those fields from report for afk/inting and keep only for verbal abuse since it s the only one that matters for them otherwise you just waste precious seconds reporting them for inting/trolling since those reports never count. Fk this trash company.

14DamnDays1 votes

UNPOPULAR OPINION - AATROX is not overbuffed, you cant blind pick him and a lot of tanks can just face tank his combo and still beat him. Hes just been gutted anyway by the new patch so no reason to even write this lol.

More from Gameplay

More by Cräfty