- id revert the ramping up turret damage, and have them deal an equal amount of damage on every hit.
the ramping up damage favours highly mobile champions, or ranged champions, who can take one or two hits on a dive before they jump back out. so basically these champions already take less turret shots in the first place, and additionally theyre taking even less damage since these first 2 shots dont even deal full damage.
i dont understand why this is a thing. maybe the mechanic should even be inverted to deal more damage on the first and second shot.
- id also see about item actives that interact with turrets in interesting ways.
not just disable them like ohmwrecker, which is completely useless compared to just stacking defenses.
but also defensive items. for example one that lets you take control of a turret and lets you chose its target for a couple of seconds.
or one, that gives you part of the old fortify effect. increasing its attack speed and giving it splash damage for a short duration.
- make towers deal a mix of physical and magic damage.
right now i dont think turrets are actually fair designed. there is no reason really a champ should have an advantage on dives for stacking armor over a champion who is stacking mr or a mix of armor/mr due to the matchup hes facing.