There are certain champion design absolutes

Tychusfindlay919··11 votes·747 views

Assassins cannot have too much cc Ekko because they'll break the game.

Bruisers cannot be ranged Gnar because a ranged bruiser is fucking cancer to play against as any melee champion in the game. Graves 's current kit puts him into ranged bruiser category as well.

Hyper-ranged mages with heavy zoning and damage capabilities cannot have massive mobility Azir because they'll be cancer for everything with less range than them (and the mobility eliminates the ability to punish them when you finally close the gap).

I like the whole "creativity" thing you guys at rito want to keep going on with, but there are certain design absolutes that you simply cannot break. When you do break these rules, you ultimately end up just nerfing the overloaded champions to absolute fucking oblivion and then they're never seen ever again. Azir has already suffered this fate, ekko is a couple inches away with how many nerfs he has received thus far, and gnar may go down this path soon.

12 Comments

Sasogwa1 votes

Ranged bruisers? Graves

Shaydrox6 votes

Wrong, Graves is a ranged tank assassin adc support jungler diver.

GULAG 4 U1 votes

Support?? Suppport?? Suppport?!?!?

Meep Man2 votes

He gives ya that Vision Reduction I guess

GULAG 4 U1 votes

So Yasuo is a support because he can block ranged garbage with windwall?! GG!

Jokes aside that's bullshit. Graves isn't a support.

Tychusfindlay9191 votes

{quoted}

Ranged bruisers? Graves

Another good example, I'll amend him into the OP.

Handy Sandy 1 votes

Uhhh azir is still good tho

Astôlfo2 votes

Go home, you're drunk.

Meep Man1 votes

I feel like Gnar needs to have a stat redistribution passive similar to the idea of Soraka's old PBE passive. Like, make bonus health on him instead be converted into a different stat. Like, Gnar gains 1% increased movement speed for every 100 bonus health he gains from items. However, he only gains 25% effectiveness from bonus health. For example, Warmog's would give 8% increased movement speed, but only provide 200 bonus health.

The Deckowner1 votes

An adc should not have 0 cd perma kiting mechanic(kalista) becausevthat is cancerous to all melee champions.

Tychusfindlay9191 votes

[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=3nbAsEEE,comment-id=0003,timestamp=2016-10-02T18:27:47.357+0000)

An adc should not have 0cd perma kiting mechanic(kalista)

Giving ADCs kiting tools actually makes sense. An absolute for ADCs would be something like ADCs should never be tanky.

The Deckowner1 votes

It's all about the window of oppurtunity.

Many other adcs have kiting tools such as lucian and ezreal, however, there is a window of oppurtunity for their opponet since their reposition tool has a cd.

Against kalista, there is no window of weakness. she ALWAYS has her dash since it is only gated by attackspeed. imagine Ezreal's arcade shift has half the distance, but only a 0.75 second cd and on a passive.

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