Tenacity Rework Idea
BACKGROUND A popular opinion around here is that tenacity is kind of useless. There are so many knock-ups and displacements in the game that getting tenacity can feel like a waste. While contemplating this issue today, I came up with a simple change that might fix it; I was wondering what the community would think.
THE IDEA Instead of lowering the duration of some cc, tenacity should give damage reduction during the duration of any cc.
HOW IS THIS POSSIBLY A GOOD IDEA?!?!?! Because it addresses the issue of being cc'd in a similar way. Basically, it reduces the pain around being cc'd, especially for melee champions that are most likely to experience it. And the reason I think this could be better than current tenacity is because this could apply to knock ups and other displacements.
OKAY... BUT ISN'T THIS A PRETTY DISRUPTIVE CHANGE? Honestly, I don't think so. From the perspective of the people applying the cc, the tradeoff remains similar; you can catch that tank out, but you probably can't kill him. You still want to save your cc for the squishier targets. From the perspective of the tank, this still means that you can dive in front of that Morg binding for your Marksman (excuse me, did I say Marksman? I meant your Mordekaiser, of course) without worrying that you'll be blown to bits for it.
I don't think this is a terrible idea, but if it is, tell me why! If you think I'm on to something, but you have a better idea, please share! Let us discuss, Gameplay Board.
in time while he is cc'ed.
isn't in the game. It wouldn't be hard at all to code the game in a way to make tenacity affect knockups, but the whole point of knockups is the same as true damage, that you cc the enemy for exactly that duration and nothing less.
it feels like I'm cc'ed for years once one hits me.