Yorick's relaunch suggestion (is this the right place this time around? Please?)

Photos of Ghosts··1 votes·484 views

Passive: passive ghouls on the field still give bonus stats, way less than now thought. These stats now include range. They create unit collision for enemies, they slow allies and they don't affect Yorick.

Q : transform a minion under a certain treshold of HP in a passive ghoul. If it's an ally minion, the mana cost and cooldown is doubled. The ghoul lasts 1 minute. Cooldown must be significant. Yorick get 2 gold for each ghoul decaying wihout being killed. Passive ghouls can be dragged individually, but will not attack.

W: targets an area to gather all the ghouls in a non-colliding swarm. For the following 4 seconds, Yorick can reposition the swarm in a (700?) units aura around him before the ghouls spread over the area aroun the targeted point. Enemy champions that come in contact with the swarm take (insert main-damage-source value here) physical damage scaling with AD and reduce their armor by (5/8/11/14/17?)%. Enemy units standing on the internal third of the gathering and spreading area take (insert pushing-ability value here) magic damage scaling with AP. Can be reactivated to respread early.

E: Calls nearby ghouls to form a non-colliding large barrier. Enemies in a very small area around the barrier or the individual ghouls approaching the barrier are slowed, more heavily the closer to the center of the barrier/ghoul they are. After 1.5 seconds (3 seconds for champions) the enemy unit is feared for 3 seconds (1.5 for champions).

R: Still creates a Revenant that lasts 10 seconds and replaces an ally champion upon their death. It can now no more attack while controlled by Yorick. After the cast and as long as the Revenant is alive (Yorick or ally champion controlled) Yorick can summon up to 4 active ghouls who can be controlled by attack commands. Regular move command (MB2 by default) will only affect their behaviour if it targets an enemy unit, while attack move (shift+MB2 by default) will make them move to the desired point along with Yorick. These active ghouls get AD based on Yorick's bonus AD and percent max health damage aura based on Yorick's AP. They last up to 5 seconds and are invulnerable, but damaging them is converted into a slow equal to the percent of their health they would have lost. Upon attacking an enemy, they slow him by 8% and give 16% bonus movement speed to yorick. Upon death of the targeted ally champion, nearby passive ghouls are consumed and the Reventant goes under their control for 6 seconds + 0.5 for each passive ghoul consumed. The death counter for the ally starts at their first death. If the ghost is not killed at the end of the max duration, they will be respawned after up to 10 seconds at their base (aka unless the death counter ends earlier).

Results of this? Ulting the ADC now helps less in turning a fight since you have to be positioned in an area where there are loads of passive ghouls, and that reduces Yorick's impact by a lot by consuming them. However, it helps more in map pressure/defending the base/saving a fight from turning to bad. During laning phase, Yorick is still about zoning, but he has to chose between stealing farm to his enemy and be weaker and have less mana, and zone efficiently but steal gold to himself. Ulting himself in laning phase will help him escape ganks without losing so much map pressure thanks to the reduced death timer (still gives gold advantage tho) and burst the enemy with the active ghouls in exchange for being weaker and shorter ranged. Passive ghouls in the swarm are not consumed by ultimate - he can save a part of them this way, or even all of them during laning phase if he wants to make sure the Revenant lasts as little as possible if he gets killed, giving less time to the enemy to kill the revenant.

Yes, this kit is overloaded.

3 Comments

Photos of Ghosts1 votes

no one? :c

TeiX1 votes

oh good lord its meepo all over again :V

sadly doesnt have the controls to support such a minion centirc design

also i dontl ike his Q,the only other champion that had a skill that affected allied creep and potrntially enied the creep kill was Gangplank's old E

andthat thnig as broken since it showed us " DenyPlank", where a solo lane gp could be level 10 when his oppoenet was only just hitting 6 due ot losing before they even got ot lane

Photos of Ghosts1 votes

If the cooldown is 15 seconds, it doesn't matter that much.

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