A way we could end the mobility creep, and maybe balance champions for a change.

ChaosThief··1 votes·643 views

LeeSin COUGH

...Ehem.

So league has been around for a long time. Back in the day, you at least had some variety and just a few meta sheep. Nowadays, meta sheep and the professional players basically run the show. If it isn't a "balanced meta champion" They're just going to get nerfed. So the mobility champions have the same damage (about) and far superior mobility to immobile characters. Characters like Lux and Veigar have disappeared almost entirely. But does that have to be the case? Why should champions like Yasuo be rewarded but characters like veigar thrown into the dust?

Here is my proposal: The more immobile the champion is, the harder they hit for. For example, take veigar's Q:

80+ 60% AP at level one. Since veigar has no escape if he misses his stun, or is up against another mobility champion, he would count as one of the more immobile champions. So in return, veigar receives a buff. Since veigar already deals with mages very well, not as heavy as others, but something like: 100 + 65%/70% AP at level one. Ending from 260 to maybe something like 350 base damage. Skill shots on immobile champions should get a heavier reward since they are harder to hit. Lux shall be the example here: 60+70% AP at level one. Since this is a rather easy thing to dodge, I would say something like... 90 + 85% AP at level one.

You could have them scale better into late game with better ratios, more base damage, more tankiness and health compared to mobile, there are a multitude of ways. What do you guys think? Should the immobile return to pack a punch? Or good riddance to them?

Please note the numbers are EXAMPLES. I am no developer, nor do I have experience. A bit of clarity, this would mean** perhaps **slight buffs to characters with weak mobility, like graves.

8 Comments

DJ Siamak3 votes

What you're forgetting is that most mobile champions pay heavily in either base stats or reliability of their basic abilities, so while Lee Sin or Kassadin doesn't have to worry as much about being caught out, their kit isn't quite as strong as other champions in both ease of use, and sometimes numbers. Lee Sin is actually one of the worst duelists among bruisers and will almost never win against an equally fed Irelia or Jax or even Udyr. This means that their emphasis on ability usage heavily favors manipulation of their kit to outplay and catch immobile champions while an immobile champion such as Veigar has extremely high numbers and will usually one-shot you if you're not stronger than him, but he has to deal with the weakness of being unable to escape if caught.

Despite all of what I said above, there are abominations such as Jarvan or Vi who violate this rule and perpetuate mobility creep, but you are greatly over-exaggerating their weaknesses.

Kuroi861 votes

Lee Sin is actually one of the worst duelists among bruisers and will almost never win against an equally fed Irelia or Jax or even Udyr.

You're talking mid/late game, early game Lee Sin will murder all three of them in a row without even blinking.

DJ Siamak1 votes

{quoted}

You're talking mid/late game, early game Lee Sin will murder all three of them in a row without even blinking.

Udyr will murder Lee Sin if he walks into his jungle.

Irelia/Jax sure.

Kuroi861 votes

o.0 Must be Godyr, never seen one even want to fight a Lee Sin.

Kuroi861 votes

High mobility champs tend to pay for their mobility with a lack of utility. Yasuo May have a knock up, but he has to build up for it, and it's not the most reliable skill shot in the game. Meanwhile Morgana Has a 3 second snare as well as her ult stun. Annie Can drop a stun on anyone from any of her spells. Ashe Global stun with slow added on, not to mention perma slow Q. Blitzcrank Pull, knock up, silence... Chogath Knock up, silence. Ect and so on.

Mobility champs tend to have much worse utility or tend to suffer in another way. Yas for example, has pretty terrible damage. His Q maxes out at 100 base, it's saving grace is that it can crit. His E is similarly bad, unless you go stacking it for more damage. About his only heavy damage comes from his crit and ult, and for a melee carry/assassin, that's pretty shocking.

ChaosThief1 votes

Completely forgot about that low mobility tends to have control as a backup in most cases. I wouldn't exactly say annie is the strongest of the group though, since that stun is not always available. There are a few pet peeves I have, like cho'gath's knockup having a delay that may make it useless to the mobile character.

For the most part though, good points.

Kuroi861 votes

Funny thing, while Cho'gaths Q may be terrible for harass, I find it to be excellent for countering dives. Stay at the forefront of your team, see a deathmark appear over your ADC? Drop a Q, W right on top of them and watch as Zed appears just in time to be silenced and knocked air born for your team to kill at their leisure.

And true, Annies stun isn't always the most reliable, but I'm certain everyone knows the terror of a stun Tibbers and how hard it can turn a team fight.

Knight SoIaire 1 votes

buffs and nerfs are the worst way you can handle it

if you buff immmobiles then mobile guys will just bounce off them prolly turning the situation around by 180 degrees

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