Can we talk about making LP gains/loss performance based?

awdaf··4 votes·548 views

Say you go 9/3/7 250 cs in a 32 minute game and have put down a reasonable amount of wards, but you lose this game.

On the other hand, your ADC or your top lane go 4/13/5 167 cs in those 32 minutes without many wards placed.

Why should the person who did well this game, be punished because of bad teammates?

I'm not saying that the person that did good shouldn't lose any LP, I'm saying they shouldn't lose as much. Instead of per say, if they were going to lose 20 LP, due to there good performance in the game, they only lost 15 LP.

This rewards good players that are unlucky, some good players are stuck for periods of time at an elo they don't belong in, why? Because there teammates do things that are out of there control. Yes, there are a lot of games that can be solo carried, and there are a lot of things that you can do yourself to up the chances of you winning the game, but, there are a percentage of games where you can't do anything more, and your team is at fault. For some people, this percentage of games happens often, and puts them in losing streaks, and makes them get demoted.

Why not give the good player a break?

I know there was someone on the boards that posted a video of a well known Diamond 3 player that is also in favor of a performance based system.

For myself, I was Diamond 5 89 LP a couple weeks ago, I was so happy when I finally got to a decent level of play, and I was doing great at that elo. Then I started to hit those bad teams, no matter what I did, my teammates would make 2 wrong decisions for every 1 right one I made. I tilted myself down, and combined with more unfortunate events in games, I'm sitting at Platinum 4 with terrible MMR. Did I deserve to lose all of that LP? Yeah, some of it I did deserve to lose as some of those games were my fault, but what about the ones that weren't? Why am I being punished in Solo Queue for having a good performance while my teammates didn't?

9 Comments

1st Movement4 votes

good players climb whats the point of rank if its not competitive which the solo q ladder is designed for the only consistent player on your team is you not your team

one d3 player does not reflect the general population of players

stop playing league when your clearly tilted and yes diamond is hard to climb from what do you expect from the top 0.1% of the community

if you are struggling then that means you have to improve yourself

AFK Trash3 votes

This would be a bad idea since it would take away from the fact that this is a TEAM based game. Imagine one person on your team is doing well, but the team is overall losing. That one person has less incentive to help the team to make a comeback and more incentive to lessen the damages to themselves. If you're consistently playing well, but still losing games, (Yes it happens and yes it is not always your fault), consider finding a duo partner whose skill you trust to help you carry the team or play champs that are both strong in the meta AND can be game changers and carry. League is an constantly evolving game. That's why the pros and other top players are always innovative and changing their play style and tactics. If something isn't working, try looking at it from a different angle.

awdaf3 votes

Solo Queue is barely a team game. The only time it's a team game is when you're securing objectives. This isn't pro play where everyone is on the same page and knows what to do. 70% of Solo Queue revolves around individual skill and what you can do with the champion that you picked.

Ben Sharpio1 votes

who cares about a diamond 3 player in favor of a performance based system... And this would encourage people to play like absolute pussies cause they want good KDA

awdaf1 votes

No? It would encourage smart play, not risky play that might lose games because of one or two decisions.

iq disparity2 votes

The problem in my games is people being too scared to do something. You want to make that worse.

Thundaboss1 votes

what about supports? i think they get the short straw here.

Starcraft243ver1 votes

Can we talk about making LP gains/loss performance based?

It is discussed there every week, if not every days. You can use the search bar to know why it's a bad idea and why it will NEVER be implemented.

xoxo

Zane Zephyr1 votes

Okay, and what if a person that gets a huge lead but decides to do nothing but splitpush and try to 1v3 the enemy team constantly and never grouped and you end up losing the game because of that

Even if their scoreline is something like 20/7/3 with really good CS

how would that be fair at all

More from Gameplay

More by awdaf