Thunderlords needs to be nerfed; there's no denying it.
I agree on buffing some of the less attractive keystones as a whole because it's always a good process to buff up everything else, too. But let's be clear here: thunderlords has been the most broadly broken mastery. Warlords and fervor were more broken in their niches because they worked on minions. But thunderlords is so broken, you're seeing 8-10 thunderlords a game.
You can claim all the other masteries not named bond of stone and grasp of the undying are underwhelming but it doesn't change the fact that this mastery is sometimes taken by all champions in a game. This is s3 rework botrk levels of broken (it had to be hotfixed), it's so good that it's being purchased by everyone. This type of power in a spell, item or mastery is the epitome of overpowered since it warps the game so heavily. Giving burst more burst will always be good. Giving no burst or low burst a boost and adding burst onto a combo will always be good. This, by definition is what being overpowered is.
I don't pretend to know the direction of thunderlords but you would be out of your mind to think it doesn't need some sort of change, regardless of the power of other masteries. I know it's giving damage and burst to champions that typically have low burst at early levels and shouldn't be having that kind of power. This isn't healthy game design. Even tanks and no/low damage supports are taking it when other masteries that are decent/strong should be far more appealing to them.
Thanks for the read summoners!