Riot, please finally address lifesteal so you can start putting everything else in line.
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Physical on-hits/on-attacks (Graves, Draven, etc) should not apply to lifesteal. It causes the same issues that AoE vs DoT vs single target caused for Spellvamp. Lifesteal should apply to total AD, and possibly crit, ONLY.
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Reduced effect vs minions who, outside of supers, now have 0 resistances and higher health unlike most prior seasons.
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If you really want to balance lifesteal completely, make ranged heal 25% less. 75% instead of 100% value.
**After this, tune damage across the board so ADCs are actually capable of deciding for themselves whether or not they get to participate in games. **
No more mages being better assassins. No more high damage anti-carry tanks.
Melee carries have something they are explicitly better than ranged at, and helps with one of their core issues: survivability compared to ranged carries.
Game fix'd. At least more than it was.
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: Seconded
stackkers would never be played anymore
they would all play ap/splitpush nasus as that would be the only viable method of playing.