give me a champion to balance and ill balance it better than the dev team
^title.
^title.
By 'better' you mean 'even more horribly broken to appeal to mains of that champ to get upvotes', right?

you've been challenged
[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=3hqYexx1,comment-id=0001,timestamp=2018-10-27T19:52:07.550+0000)
you've been challenged
which voli are we buffing here tho, top or jg voli?
either. both.
[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=3hqYexx1,comment-id=000100000000,timestamp=2018-10-27T19:56:32.789+0000)
either. both.
then i would simply put a immune to all slows effect on his Q while moving toward a target only. shouldnt put him over the top and he can still be stopped by hard CC or slowed when he tries to run away. have to be careful not to overbuff voli, he has been stupidly strong in the past.
I like this guy. He definitely can reason his balance changes better than riot balance team!
Still I have this feeling even a trained monkey could do better than them, so...

I’d like to see how he should be balanced.
I’d like to see how he should be balanced.
kench is a mess and literal definition of a gutted fish. atleast half of his nerfs, or at the very least all of his nerfs with the exception of his W changes, need to be reverted. after that his W needs to be brought back to the drawing board and looked at. to start off tho i would revert his tongue lash nerf and put the slow back at a 2 second duration aswell as partly revert the thick skin nerf. thick skin nerf was one of the biggest hits to him since he easily gets poked out of lane, but his old thick skin allowed him to stay in lane almost forever which is why i say only partial revert.
His tongue lash nerf was not entirely a nerf, the lower cooldown gives more wtf moments where he spam stuns someone who thinks they can kill him.
(although we can all agree it makes him even more useless at running away and chasing someone with less than 3 stacks, come on hes rooting himself to slow someone -.-)
But ya it should be reverted because I don't want him to be nerfed even more just because of that situational power.


I really wanna see what u would do with her. Bc in pro play she is rlly good and in lower elo she is worse
I really wanna see what u would do with her. Bc in pro play she is rlly good and in lower elo she is worse
in pro play everything revolves around her mantra shield, in low elo no one cares about the shield and just spams her Q mantra which is why she is worse in low elo compared to pro play. her shield is an insanely powerful tool. I would start by getting rid of the bonus movespeed it gives to allies around her initial target but keep the movespeed bonus on her initial target.
movespeed in this game is used more for aggressive plays more often than defensive ones. if you are going to give 5+ people a shield then they DO NOT need movement shield on top of that. shields should be treated as a defensive tool and nothing more. that said id also bump up the shield bonus for allies to 40% of the initial targets shield since the allies will no longer have the speed boost.
as for low elo a 10% increase her mantra'd Q's ratio should suffice. this would all be on top of her recent W buff aswell so she might not need the Q buff really.
no you dont

Zoe needs the trap on the ground to be removed, that way the rest of her kit can be buffed. hate it or like it she is a burst mage and a burst mages job is to burst you down. out of all the classes in the game, even more so than an assassin, a burst mage should be allowed to kill you in 1 full combo, especially since it takes set up to do so. the main problem with her being able to kill you without landing a skill shot has mostly been resolved tho.
the rest of those champs you have mentioned need a full rework, especially teemo and kalista. teemos kit is severely outdated and kalista's passive is literally impossible to balance without removing and changing it to something else. but since that would take forever, seeing as riot has a long list of reworks that extends into the 2050s, i would atleast put some charges on kalista's hops so that her power can be buffed and shifted elsewhere. for teemo i would buff his W's active. its extremely below average considering other champions movespeed buffs. teemo likes to hit and run.
Yasuos W NEEDS to have LIMITATIONS, period. either the wall needs to be breakable with enough damage or there needs to be a limit to what projectiles it can stop, aka not being able to stop ultimate projectiles. with that change you can give him compensation buffs.
Trynd needs a new passive that isnt RNG based. matter of fact, he should not be tied to crit rate at all. not 100% sure what that can be but what im thinking is that he gains life steal based on his missing HP in order to synergize with his berserker theme, but that would collide too much with olaf who has the same thing i think.
garen is fine. maybe tone down his armor shred a bit since the title of tank shredding juggernaut belongs to darius.
Yasuo doesn’t really need a rework.
the trap on the ground isn't that good though? How will it make up for any potentially buffs
I do like that you aren't just hating on zoe and agreeing that a burst mage should burst.
how would you rework those champs?
the trap on the ground isn't that good though? How will it make up for any potentially buffs
I do like that you aren't just hating on zoe and agreeing that a burst mage should burst.
how would you rework those champs?
if the trap was removed you could probably add back her old slow to the Q instead. the trap often rewards her for missing, which defeats the purpose of a skillshot.
rework is something that requires alot of thought and iteration that goes beyond a simple buff. also my thoughts on reworks is entirely different from what riot would do. IMO WWs rework was the best out of all of them because he remained exactly the same. ALL of his abilities remained the same, but was just modernized. champions like poppy was a failure kit wise imo because only her W and E was kept the same even tho her visual rework was amazing. old poppy wanted to be a diving fighter yet they changed her into a pure tank. even on her rework release you could tell that she still wanted to be a fighter, but riot quickly nerfed all of that damage to regular tank levels.
interestingly enough, IF poppy was reworked to have current xin xhaos ult then it would have been closest to her old ult and truer to old poppys kit without being imbalanced, yet it was put on xin for some reason. i hate new poppys ult but whatever.
the only people who get hit by a missed trap are people who are bad at the game
the only people who get hit by a missed trap are people who are bad at the game
im sure you know how chokepoints work. even if you missed it then it will still be impossible to avoid the trap unless you run into the enemy team instead or flash over it.
is that it has a separate ability that lets it be useful for zoning it only rewards you for missing the actual skillshot if your opponents are bad at the game
im not convinced that the trap is op people just whine about it a lot and people would still whine about zoe if you got rid of the trap and upped the oneshot power


