About yasuo and why he's not nerfed [facts]
Since i saw many many yasuo complaint thread, i decided (as a simple and not super player) to make a thread about it too !
Before the patch of adc revamp and the bunch of items who came, he was more or less balanced (depending on opinions etc) After this patch if we summarize, we had :
- A whole cut on the AD on every item in game
- A whole decrease of att.spd. provided from every item
Technicly, it was already a nerf, not huge, but susbtansial But, the compensation he got for that was too huge
- The crit keystone, just allowed him to got a big sustain from lvl 1 to 18
- Crit change, now he's able to reach the 100% on around 20min (before, we had to buy statik + 2 cloak if we wanted to reach it)
- And the thing which was too much, the change on statik : damage were 50 - 150 even if the item att lost speed, and MS speed that wasn't enough with change before. Concretly i meant that when a yasuo rushed the statik, the damage lost compared to before (the flat 100) were compensed by the %crit added
Now they are changing that, the shiv will not be up to 150 (30-100 now), and the keystone isn't abusable anymore
Which mean, it remain from 5.22
- A whole cut on the AD on every item
- A whole decrease of att spd provided (needed for the cooldown Q of yasuo)
- A crit easily reachable to 100%
- A crit key stone that allow to sustain against champion
The only way to compense the cut of ad and speed for example, is use it on rune for obtain a better late (personally i'm using speed quint, and some runes of % crit damage, it make an early difficult, but a late strong)
So, even if there is complain, until they don't see the new spot which will merge from that, i'm not surprised to not see buff or nerf.
Just my 2cents
I'm not a pro yasuo or an "anti yasuo", if you check my profil you'll see that my most played is him but i'm playing too many champion different for being called a yasuo "main"