Nerfing individual champs vs their class?

AR URF··2 votes·1,853 views

I just want to throw this out there. So no matter what you do, people are going to chose the strongest champ. So my point is why are you mainly focussing on individual champs vs the entire class? Like take Aatrox for example. He can out dps some with just a dorans shield when they have sheen and phage. If he's played right. And frankly since he can Aoe crit, he's not punished much by wave aggro.

So if you nerf the bruiser class, you're just giving people more incentive to pick him. You either make every class and champ do tons of dmg. Or you nerf everything across the board.

10 Comments

MordridtheBlack1 votes

there is an issue with that logic tho

by making everything over powered you break the game and by nerfing everything across the board matches become dull/stretched out

that is why they change what they do, when they do

Spooks and Null1 votes

Making everything overpowered also makes for a lot more work. If you have champions X, Y and Z, and Y is currently doing so much better than X and Z, then its easier for Y to be brought down, as it affects less champions and less moving parts. It also helps keep the game's power level at a reasonable level, otherwise design philosophies have to be warped to accomodate the new power level.

ZT Xperimentor1 votes

Cutting the game time in half for a spectacle of 3rd person CoD was a mistake of balancing by the way.

Spooks and Null1 votes

If played right is a very difficult thing for aatrox, and you're also overexaggurating. Aatrox's damage w/o any AD is actually pretty minimal, as the base damage on his Q is a fairly low 10 - 90 (12.5 - 112.5 on swing 2, 15 - 135 on swing 3) (amp'd by 50% if hitting the sweet spot), but the scaling is massive, thus leading most people to build an early Caulfields before starting their Black Cleaver.

Aatrox's Q might be "out damaging" if he is able to consistently hit all three sweet spots, but realistically, unless he picked into an extremely strong matchup or against a player who can't dodge his Q's, then his damage is going to be significantly weakened, as his early Q cooldown is 14 seconds. He has to hit three skillshots within skillshots at different ranges that all also lock him out of basic attacks during them, which is hugely punishing if he misses, thus the reward for hitting them is quite large. Think of it this way. Aatrox's Damage is entirely in an ability that is three parts, has a conditional damage boost, has a long cast time and a long cooldown, it's going to hit hard because thats where they want to allocate his damage, as his basic attacks w/o passive are quite weak due to his low base attack speed.

Riot tends to not really focus on entire classes w/ regards to balance, the only time in recent memory that they likely hit an entire class was with the Conqueror nerfs and perhaps the Runic Echoes buffs, otherwise they're pretty good about letting outlier cases be put down, See the nerfs to Rageblade/Vayne as nerfs to specific champions w/o affecting the larger ADC roster in most ways. Riot generally mostly just nerfs bruisers because of community outcry, when in actuality they're a fairly mediocre class in the high elo meta, it's the same reason that much of the ADC changes got reverted.

Side note. Q isn't an AOE crit, it's an AOE ability, but hitting the sweet spot causes the crit indicator to appear, as a way to show you did increased damage. Some abilities that also do this are Gragas' Q when charged, Karthus' Q vs. a single target and Sylas' W vs. a target below 40%. Just a bit of clarity, since critting is a different mechanic from doing boosted damage, tho you're correct about minion aggro.

Aatrox hasn't been nerfed as he was buffed in 9.9, before MSI and before the pro season started. And as his stats for soloq have started to settle to being "sub-50 for sub-plat, 51% for plat+" in terms of WR (u.gg as my source), then they were likely waiting for pro play to see what should be tackled regarding his kit, as his soloq performance wasn't showing anything too extreme. I suspect we'll see nerfs very soon, as he's been shown to be quite the presence in the few matches that have been played.

SuicidePlank1 votes

Keep in mind that Aatrox only has a very good winrate in Masters+. Because duhh hit your Qs ez win and healing, may sound easy in theory, but is very hard to pull of, especially in Toplane vs ranged Champions/anything with a Dash.

Spooks and Null1 votes

Hilariously enough, Aatrox's winrate global has dropped below Riven once again.

SuicidePlank1 votes

{quoted}

Hilariously enough, Aatrox's winrate global has dropped below Riven once again.

Because they finaly added counterplay, which they always forget on Rivens side. Btw, why would you even pick Aatrox over Riven? Aatrox is even harder to learn/master.

Spooks and Null1 votes

What're you talking about? Animation cancels are so hard! It's not like every champion with an auto attack reset does the same thing /s

SuicidePlank1 votes

{quoted}

What're you talking about? Animation cancels are so hard! It's not like every champion with an auto attack reset does the same thing /s

Ye dude, I can feel the Riven Main Tears dropping, even here. When I was Animation Canceling my AA with my W as Darius and canceling the latter with my Q, it was totaly different from what Riven does.

More from Gameplay

More by AR URF