would you rather your champ get added 1 million mechanics (exaggerating ofc) or high amount of burst
title. to add to the burst its simple high burst thats easy to execute.
title. to add to the burst its simple high burst thats easy to execute.
mechanics
mechanics
explain why please... usually high mechanics usually result in lower damage due to the escape potentials that can happen.
explain why please... usually high mechanics usually result in lower damage due to the escape potentials that can happen.
if you have more mechanics to work with then you have more ways to play the game. then this leads to more player expression, and unique styles and good clips that are meaningful beyond simply maining x champion. burst is nice but there aren't all that many ways to make it different or meaningful beyond a few applications.
it's like, well done you made your "damage zones" converge on the enemy in one rotation. superb skill.
if you have more mechanics to work with then you have more ways to play the game. then this leads to more player expression, and unique styles and good clips that are meaningful beyond simply maining x champion. burst is nice but there aren't all that many ways to make it different or meaningful beyond a few applications.
it's like, well done you made your "damage zones" converge on the enemy in one rotation. superb skill.
true its better seeing more moves instead of bamo your gone videos.
Always mechanics. Being able to oneshot with the click of a button is boring. If I wanted to wipe out enemies with the press of a button, I'd play Sangoku Musou.
[{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=3QRFEwh3,comment-id=0002,timestamp=2019-07-15T00:40:48.601+0000)
Always mechanics. Being able to oneshot with the click of a button is boring. If I wanted to wipe out enemies with the press of a button, I'd play Sangoku Musou.
who? plz explain
who? plz explain
It's a game. Dynasty Warriors, I believe it's called in the west.
[{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=3QRFEwh3,comment-id=000200000000,timestamp=2019-07-15T01:05:27.238+0000)
It's a game. Dynasty Warriors, I believe it's called in the west.
sounds like your talking about lu bu with his kai wave.
Uhhhh.... I play enchanters and tanks..... I'm not sure I want
oneshotting people(regularly, not talking INSANE X ONESHOT YOU HAVE TO SEE TO BELIEVE).
Uhhhh.... I play enchanters and tanks..... I'm not sure I want
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oneshotting people(regularly, not talking INSANE X ONESHOT YOU HAVE TO SEE TO BELIEVE).
im saying like would you rather have hardcore damage but limited ways to do it or theres more options to do it plus escapes (since more escapes means damage sacrifices) but have lesser total damage overall.
Well, I prefer my champions to be effective, stable and kinda simple. Of course statchecked champs with limited options and linear gameplay are horribly boring in long term and lazy-designed. Other hand overloaded champs for OTP's are not so fun and "fair" to play against, also they're balance-nightmares. If I have to choose one of this extreme options I choose none. I just want something in between, something not complicated, but also not easy, not linear, but also not too universal.
Well, I prefer my champions to be effective, stable and kinda simple. Of course statchecked champs with limited options and linear gameplay are horribly boring in long term and lazy-designed. Other hand overloaded champs for OTP's are not so fun and "fair" to play against, also they're balance-nightmares. If I have to choose one of this extreme options I choose none. I just want something in between, something not complicated, but also not easy, not linear, but also not too universal.
fair enough? i didnt say its a must have to have to have extreme its more like put a preference scale 1-10 basically 1 being damage less mechanics to 10 more mechanics (more actions) less damage.
Ok, then I'm into 4-5.