The real problem with runes is the damage creep
I literally can't build tank and live more than 1s in a 1v1 anymore. It's pretty damn sad.
Lethal tempo actually is the least offensive damage mastery because it doesn't get rid of any of the weaknesses of the champs that use it and I think should be the base power level of the other runes.
Press the attack literally just amps everyone's damage and adds burst. But it's in the precision tree? The burst shouldn't be there and the damage amp should be only on the person proccing it and maybe 10%.
I just saw Fleet Foot on Jhin and I literally couldn't catch him as
with Q up and T2 boots and homeguard from base. He outran me and never slowed down even after my Q finished. Like wut? So even if I catch him he would just heal it back? Uh Riot? IDK maybe it's just a Jhin abuse case. Maybe lower his MS bonus on crits?
Kelptomancy. Not even an Ezreal problem here. It's broken in general for ranged champions. It should be about 40% less effective on ranged champs as it is pretty abusive even as a support. The other option is make the items that you steal not worth gold or at least as much, but I feel that would feel really bad on melee champs and wouldn't solve the problem. Yes this is damage creep as people get gold sooner and even get damage from it.
Arcane comet is stupid early on especially when combined with Scorch. Maybe make scorch's cd 30s that scales down to 20s at level 11 and remove the CDR on hits from comet as it already scales down on its own.
Celerity + any champ that loves MS is becoming pretty abusive like
. Literally I can almost one shot people with just trinity + youmous + E + ghost. They usually die to one Q + an AA after wards unless I snowball hard early. Maybe lower the damage to 6% from the current 8% bonus MS.
Predator for some reason refreshes when you upgrade your boots. That should be removed. Also probably should only add like 30-70 (currently 60-140 base) damage base to the first hit as the scaling is actually pretty good on it.
Electrocute's AD and AP ratios are insane and honestly should be halved. (I can get almost 600 damage out of the thing as mid game veigar or built AD assassin like wtf)
Dark harvest is hard to gauge with how fast games are ending.
And then there's gathering storm. The most useless rune in the set because the game is decided way before it actually becomes good. Just make the thing activate every 8 minutes instead. IDK about your opinion but 10 minutes for half a
(not even half of
) is pretty fucking shit.
and hope you live when you pop back up.
as a "support". The end.
exist tanks can never have a late game because ADCs are the late game because they are meant to shut down the mid game spikes that tanks get. Right now tanks don't even get there. You build maybe a single defensive item because the damage ramps so fast now that you only really get gold efficiency from 1 unless you have built in tank stat modifiers like
stacking armor against an all AD team because he gets extra armor and extra health to help use that armor and damage for building it and has a gap closer that counters people trying to kill him. It's almost as if you need the perfect storm to beat a damage dealer now as a tank or bruiser.
.
. Only one is a true tank and that's
being stupid broken early on and Riot has stated they wish the address this.
and ADC's have
tech choice or
scim second tech choice or
as their 3rd tech choice. There is a reason why 2 teams were just pumping ADC's full of
buffs for all of worlds. It's because the ADC is the late game. You either help them get their faster or deny the enemy ADC their late game.
. All manaless champions who excel at winning extended trades and lanes thanks to only having a CD limiter.