Nunu; Gameplay Update (Concept)

Stacona·4/29/2015, 2:00:15 PM·1 votes·394 views

This concept post is to grant complexities to Nunu; rather than having a mindless champion. The problem with a mindless, easy champion is that these kinds of champions will either be a must pick/ban because they are so strong and anyone can play them or become in a status that no one plays because the champion is so easy that there is no complexity for advance play when the champion is considered balanced. A champion's strength does change based on changes on the game and not the champion directly, but we are not going to get deeply into that.


Consume (Passive): Static Cooldown: 20/19/18/17/16 seconds [@levels 1/5/9/13/17] Nunu's next basic attack against a monster or minion causes Willump to consume a monster or minion to deal 400 - 1000 true damage [based on champion level] and heal Nunu for 70 - 300 [based on champion level] (+75%AP). Whenever Nunu casts a spell or basic attacks Consume's cooldown is reduced by 2 seconds.

Based on what monster Willump consumes grants bonuses: Elemental: Nunu increases his maximum health and size by 10%. Animals OR Undead: Killing a unit grants Nunu 15% bonus movement speed for 3 seconds Other Monsters: Nunu's basic attacks and spells deal 1% of his maximum health as bonus magic damage.

Yeti's Rage (Q): Cooldown: 18/17/16/15/14 seconds; Cost: 60/70/80/90/100 Mana Willump becomes ferocious with rage to accelerate to 60/80/100/120/140% bonus movement speed over 4 seconds. During this time Nunu ignores all unit collision and stampedes enemies he passes through to slow them down by 30/35/40/45/50% for 2 seconds and after the 4 seconds Nunu will stop Willump which causes him to slam the ground [~250 units radius] to stun struck units for 1.25 seconds. Nunu is silenced and his basic attacks are disabled while Yeti's Rage is in effect. Cast Yeti's Rage again to cancel the effect early, cancelling Yeti's Rage will not cause Willump to slam the ground for a stun.

Blood Boil (W): Cooldown: 15/14/13/12/11 seconds; Cost: 35 Mana; Range: 700 units Passive: Nunu deals 4/8/12/16/20 bonus true damage on-hit. This bonus damage doubles while Blood Boil is on him.

Active: Nunu invigorates an allied unit or himself by heating their blood, increasing their attack speed by 25/30/35/40/45% and movement speed by 8/9/10/11/12% for 8 seconds. If cast on an ally, Nunu also gains the effect of Blood Boil.

Ice Blast (E): Cooldown: 6 seconds; Cost: 60/70/80/90/100 Mana; Range: 900 units; Splash Range: ~250 units Nunu throws a ball of ice in the target direction to explode on the first enemy struck to deal 85/130/175/225/275(+100%AP) magic damage and 50% splash damage around the struck unit. The struck unit is also slowed by 20/30/40/50/60% and attack speed reduced by 25% for 3 seconds while units struck by the splash damage are only slowed by 20% for 1/1.25/1.5/1.75/2 seconds.

Absolute Zero (R): Cooldown: 110/100/90 seconds; Cost: 100 Mana; Range: 650 units Nunu starts channeling for up to 3 seconds and begins to sap a large area around him of heat, slowing all nearby enemies movement speed by 50% and attack speed by 25%. Nunu deals between 78.125/109.375/140.625(+31.25%AP) to 625/875/1125(+250%AP) magic damage based on how long Nunu channeled for to targets within range.


Hope you appreciate the ideas; and comment your feedback and concerns and we talk about and discuss them over. ~ Stacona

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