We can't have MF being picked now, she doesnt have that flashy mobility everyone loves, better nerf her. Vayne buffs incoming
someone just said they wanted to nerf her Q and I was like "they got rid of her grevious wounds.....what more do you want you monsters"
Yeah, and they hit her R a few times over the years...
To be fair, Miss Fortune isn't a core duelist. She's a strong lane bully, a strong teamfighter, and a strong duelist, though she isn't necessarily suppose to be the BEST at any of them.
Grevious Wounds didn't really impact her either. Or at least people with any common sense would disengage if they could, and wait for the Grevious Wounds to fall off/her W to go on cooldown to actually engage on her.
Everytime i've ever played MF, i've never had to rely on Grevious wounds, my opponents were already screwed.
But in the higher ranks it becomes a lot more vital. I can already feel the difference. I was in an ARAM game, Olaf kept rushing me and I didn't have the tools to deal with him anymore.
[{quoted}](name=A Blue Quaker,realm=OCE,application-id=3ErqAdtq,discussion-id=3MHyLGHp,comment-id=00050000,timestamp=2015-07-24T01:57:49.743+0000)
But in the higher ranks it becomes a lot more vital. I can already feel the difference. I was in an ARAM game, Olaf kept rushing me and I didn't have the tools to deal with him anymore.
Well then what probably needs to happen is riot needs to sstart thinking about AD carries a item that grants grievous wounds
You mean Executioner's Calling? Which they removed?
Something I would like to see is better AD ratios on MF's other abilities. So far, I believe only her Q runs off of physical damage?
Never mind the cool down reduction or the passive reset, which when combined with her passive's new interaction with shields (including BT) potentially give her passive more in-combat up-time.
I'm waiting for the frequent crashing issue on Macs to be resolved before I take her into PvP, so I don't know for sure if the loss of damage (albeit a weird, difficult-to-appreciate/calculate type of damage) is an equal trade for the increased uptime and movement speed. But I don't think the change was a straight-up nerf.
YEa