Pykes ult will be busted as fuck if those numbers make it to live
ACTIVE: Pyke strikes in an X-shaped area, executing enemies below 185 - 620 (based on level) (+ 140% bonus AD) health while dealing the same amount as physical damage to enemies not within the threshold for execution. If Death from Below hits an enemy champion, Pyke will blink to the center of the X. If it executes an enemy champion, Pyke gains the ability to recast for the next 20 seconds. Enemies killed by Death from Below will grant their full kill gold to both Pyke and his most recent ally to assist.
Seriously? 185-620 (+140% bonus AD) EXCECUTE?
Lets assume that Pyke has 200 bonus AD, which is about average for a lategame AD assassin.
That's a (620+280) 900 damage AoE excecute gapcloser that resets on kills.
The average ADC health is about 510+80X, where X = current level minus one.
So, assuming this is all lategame, the ADC would have about 1870 health.
Which means that Pyke's ult will kill them if they are below roughly 48.1% health (also dealing 900 damage to enemies in the AoE) and then reset.
Imagine that there is a teamfight where all of the enemies are grouped up. You have your 2 tanks/bruisers, who have about 3.5k health, and then your backline supports and carries who have about 2000.
Now let's say one person in the backline is attacked and they are now low.
You kill them with your Pyke ult, and then the other squishies in the backline also got hit and are low. You kill them. Now, guess what, the frontline tanks aren't so beefy anymore are they? They couldn't handle the 3 Pyke ults in a row.
Now, you kill the tanks (dont forget that you have 4 teammates who are also helping chunk them) with your Pyke ult and get yourself a nice little ace.
Does that really seem fair for one ability? Please dont let those ludicrous numbers make it to live. Thank you.
's ult. Catch all five with it in front of your team and score an ace. Scoring an ace late game is practically game over.