@meddler you dont give a juggernaut out of combat sustain
> {quoted} > > I'd start by asking you what gameplay changes, from both Garen and other players, you'd want to see result from such a change. As above there are some particular problems we're targeting with Garen besides just power, and while I'd expect constant sustain to feel ok and add meaningful strength to Garen gut reaction is to doesn't address other issues. Some of that though's that I'm not convinced being able to leave a fight, recover and then return's a bad thing.
It's like you dont even know your own designs. He is a juggernaut. Juggernauts dont leave fights, it is not in their nature. Juggernauts are tanky melee carries that output sustained damage over time and love to stay in fights as long as possible. Garen's spin makes him no exception to this rule.
They are also slow, so their engage and disengage are limited.
That you seriously think its ok for a JUGGERNAUT to have out of combat sustain instead of in combat sustain baffles me.
"Im not convinced that being able to leave a fight, recover and return is a bad thing"
It isn't on a skirmisher that dances around people. On a juggernaut that gets in your face and stays there, it is a moronic passive.
CHANGE GAREN'S PASSIVE, THE ARMOR SHRED MAY BE NICE AS A BUFF, BUT IN TERMS OF WHAT GAREN REALLY NEEDS, IT ISNT THE RIGHT THING
