How to fix the Sterak's problem.

WoonStruck··1 votes·199 views

{quoted}

If they changed Guardian angel to instantly restore one third max health and mana upon taking fatal damage, then it would be comparably useful, but until then it is completely inferior.

The stasis really kills the item. After that 2 seconds, the fight is already over and you're spawning in an angry horde of enemies unless your team is SUPER far ahead and you're just making risky mistakes.

Otherwise the passive is often just being wasted. With the way Sterak's functions, this would be functionally identical, except it wouldn't grant offensive stats and would activate at 100% damage taken, as opposed to 30%. The cooldown could then be lowered to 90 as well.

Another option is to decrease ADC/Assassin base AD, increase AD itemization, and decrease bruiser AD itemization, moving it all towards small base attack increases. Trinity and IBG can now be balanced around this so silly things like the current Blue Ezreal don't happen again.

This would most likely be a pre-season change to better the future direction of LoL, but its still an eventual option.

2 Comments

Erockandroll1 votes

But then we would be complaining about GA for the exact same reasons.

It doesn't matter if it's and ADC, or a Juggernaut item, if it's that good, it's just going to get abused.

WoonStruck1 votes

{quoted}

But then we would be complaining about GA for the exact same reasons.

It doesn't matter if it's and ADC, or a Juggernaut item, if it's that good, it's just going to get abused.

Sterak's is being used for the job it does: avoiding burst in a burst meta of a game that's started leaning EXTREMELY heavily towards damage during all points of the game compared to their roots.

Its not how well it does it, its that it does it at all without only blocking a single spell or doing it via resistances/cc removal. It mitigates over 1000 damage from burst after an adc has 1500 base health. Buff the other anti-burst options that suck absolute shit. There's a reason nobody really touches item 3026 item 3102. Its not because sterak's is crowding them out, its because they're piss-poor at their job, the combine costs are debilitating, and they have absurdly long CDs for what they do. The other anti-burst tools mitigate, at most, ~700 damage. Usually much, much, much less. GA often just gets you killed a second time.

You would have to completely remove the 500 HP for it to not be practically must-buy on the ADCs that are currently buying it. At that point, its no longer worth buying on many bruisers. GG, you just destroyed an item for its intended class of champions because it was 'too powerful because ADCs are even using it.' ADCs are the problem, not the item.

If it needs nerfs, it needs base nerfs with scaling buffs. Its perfect atm for juggernauts. ADCs are the only ones 'abusing' it. That includes melee ADCs. Nerfs to ADCs usage of it while keeping it close to current performance on juggernauts who use it is the only change that should be made to it.

If they nerfed all ADCs base AD to piss-poor levels with per level bonus AD as a part of each of their passives (the exact amount that would be removed), it would both clarify their role to beginners and separate them from bruiser itemization completely and totally. Don't say 'but ratios' because there is an extremely easy fix for that. It would also give loads of balance levers specifically to juggernauts/bruisers. Base AD on both their itemization and each individual champion, as well as their ratios and base damages on skills.

More from Gameplay

More by WoonStruck