Tank Junglers would be fine with some sustain (an idea based on Quill Coat and Thornmail)

Duke Anax··2 votes·467 views

I recently decided to take Alistar back into the Jungle and noticed that he works really great in the new Jungle especially considering the other tanks are struggling. Trailblazer really helps with his crleartime.

But what set's him appart from other tank Junglers is his innate sustain through his heal. He can just clear all six camps and gank twice with full health before his first back. (it's better to get Trailblazer halfway though, I just wanted to make clear exactly how much easier he has it)

So I want to suggest an item set, that gives just that: sustain for Tanks. And Tanks alone at that! I'm not proposing this a s part of the jungle items, but rather as an auxilarry item that can also be picked up by lane Tanks, that's why the second stage is a slightly modified Thornmail:

http://img4.wikia.nocookie.net/__cb20140626011315/leagueoflegends/images/thumb/2/24/Quill_Coat_item.png/32px-Quill_Coat_item.png Quill Coat

item 1029 + 400g = 700g

20 armor

Unique - Sapping Barbs: When hit by monsters, Quill Coat drains 30% of your damage reduction from the attacker, dealing magic damage and healing you for the same amount. The heal is limited to half of the damage taken.

Basically what this does is, grawing heal and additional damage from Tanking. As it scales with damage reduced, the effect is bigger the more Armor you have. The heal is limited so that you don't become Galio on Shield permanently.

item 3075 Thorn Mail

http://img4.wikia.nocookie.net/__cb20140626011315/leagueoflegends/images/thumb/2/24/Quill_Coat_item.png/32px-Quill_Coat_item.png + item 1031 + 650g = 2100g

100 Armor

Unique - Sapping Barbs: Unique - Sapping Barbs: When hit by basic attacks, Thorn Mail drains 30% of the resisted damage from the attacker, dealing magic damage and healing you for the same amount. The heal is limited to half of damage taken.

Ok some math:

Let's say you have 200 Armor. That's 100/100+200=33% damage taken or 67% damage reduced. Thornmail would deal 67% * 30% = 20% damage (the same as now) and heal for 20%>33%/2 => 16,5%

With 400 armor it would deal 24% damage (slightly more) and heal for 10% (it's less heal, because you also take less damage)

Getting Quill Coat early would leave you around 60 armor, that's 11% damage return to monsters and 11% heal.

So what do you say about something like this?

Edit I realized this wouldn't help with the very first clear, so maybe change the Gromp buff to this type of effect?

10 Comments

Kuroi862 votes

It's a nice idea, could be worth looking into. I think the numbers may need tweaking, but other than that it sounds like a solid idea to help tanks out.

Duke Anax1 votes

Yeah, numbers always need tweaking. That's why I din't even mention it specifically.

Ale non è male1 votes

You would make Thornmail less powerful vs heavy autoattackers that run the actually overpowered BoTRK which is his own niche and way more powerful in the hands of bruisers and fighters who won't need it... No. Just no

Duke Anax1 votes

Oh, I missed that Thornmail currently has 30% reflection, so I would need to tweak some numbers, probably to get a higher damage return on higher armor.

The idea is that it wouldn't be overpowered on bruisers though, because it scales with armor.

Ale non è male1 votes

The problem is that Bruisers have ways to deal damage and take autoattackers down if given time, so the amount of heal these champs would receive through the item would give them enough time to kill autoattackers. While tank sthat now have to a way respond someway to autoattackers damage would now deal way less damage to autoattackers that won't be afraid anymore to take that amount of tiny damage back from tanks(which have few other sources of damage usually) and they would have no troubles in taking them down

CoolKnightST1 votes

Yes & No, I think it has potentional if you let it build into a new item:

http://img4.wikia.nocookie.net/__cb20140626011315/leagueoflegends/images/thumb/2/24/Quill_Coat_item.png/32px-Quill_Coat_item.png : item 1029 + 400

Unique: On being hit by basic attacks, returns 10% of damage, before any reductions such as armor, as magic damage.


item 3075 : http://img4.wikia.nocookie.net/__cb20140626011315/leagueoflegends/images/thumb/2/24/Quill_Coat_item.png/32px-Quill_Coat_item.png + item 1031

Unique: On being hit by basic attacks, returns 30% of damage, before any reductions such as armor, as magic damage. (so unchanged)


NEW ITEM : http://img4.wikia.nocookie.net/__cb20140626011315/leagueoflegends/images/thumb/2/24/Quill_Coat_item.png/32px-Quill_Coat_item.png + item 3024

Unique: On being hit by basic attacks, returns 10% of damage, before any reductions such as armor, as magic damage and heals him for the same amount.

Duke Anax1 votes

Your new item woudln't work as well for what I had in mind, because it gives the sustain even later.

And I specifically changed it to % damage reduced so that it scales with armor.

CoolKnightST1 votes

[{quoted}](name=Duke Anax,realm=EUW,application-id=3ErqAdtq,discussion-id=3Jz03AmM,comment-id=00020000,timestamp=2015-01-29T13:46:39.599+0000)

Your new item woudln't work as well for what I had in mind, because it gives the sustain even later.

And I specifically changed it to % damage reduced so that it scales with armor.

If it heals for the same amount the damage is inflicted it will scale with armor and it will still be strong in the midgame before item 3035 is their to take into the calculation. Additionaly 10% damage reflection is pretty massive for the early game.

Do you really think riot wants you to build a cheap item to get you passed the early game to finaly upgrading it into the lategame. Not to mention a item that only builds into a situational item. You would only get away with it if you implement this item to the jugger enchantment.

Duke Anax1 votes

The damage is not even the point, the sustain is.

And while it is a situational item, it is a situation that is always present for junglers.

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