Stop saying Assassin Dagger is AD DFG
It's not. Thanks
It's not. Thanks
25% missing hp
Yeah, pretty much the dmg that DFG would add.
lol
[{quoted}](name=Shac Norris,realm=NA,application-id=3ErqAdtq,discussion-id=3Fzwv7ml,comment-id=0000,timestamp=2015-12-23T23:23:19.796+0000)
25% missing hp
Yeah, pretty much the dmg that DFG would add.
15% max health.
And then 20% bonus damage.
A champion who does 1k dmaage in one rotation would deal 250 extra damage with assassin's dagger.
This damage does jot increase if the enemy has 4k hp.
Assuming the enemy champion has 2k hp, the dfg would deal 300+1200=1500 damage.
This damage increases to 1800 damage if they have 4k hp.
DFG is significantly better.
When did they change it?
[{quoted}](name=Shac Norris,realm=NA,application-id=3ErqAdtq,discussion-id=3Fzwv7ml,comment-id=000000010000,timestamp=2015-12-23T23:37:54.942+0000)
When did they change it?
When did they change what? It's always been like that.
The basic principle is the same. This is a weapon you build on burst champions with stats that burst champions want and an effect that increases your burst by a significant percentage.
It is basically a must build on any assassin and every champ who could conceivably build it will need their kit balanced around it.
When Riot deleted DFG they gave the impression that an item like this was inherently problematic in design by representing a massive powerspike that opposing champs building the item are basically racing towards with no reasonable alternative, and forcing certain champs that may not necessarily be designed to be assassins into ALWAYS having to build assassin (in the case of DFG, Ahri) because their damage has to be balanced around this specific item and is thus garbage without it.