My ideas for improving Gameplay, currently

Galiö··1 votes·1,570 views

1: Reduce fleet footwork healing further, or find another way to nerf it through activation. 2: lower early -base- shield/heal stats, keep same late game. Very slight improved ratios and higher mana costs. 3: lower base AD for most marksmen, give slight boost to base damage on a spell or two and increase mana costs. Do not touch ratios. 4: Increase some Jungle camps damage and armor. Do not increase magic resist. 5: Rebalance CDR items for some to provide 5% CDR and reduce costs on specific CDR items due to that change. 6: Make Crit items slightly more expensive, make Zeal more expensive.

Thoughts?

17 Comments

REDCOLORED1 votes

You should main Garen

Galiö1 votes

Eh im not a big fan of garen (for me) but yay for the people that like playing him. Also, other than 'thought', I dont see how this relates to my ideas.

REDCOLORED1 votes

{quoted}

Eh im not a big fan of garen (for me) but yay for the people that like playing him. Also, other than 'thought', I dont see how this relates to my ideas.

You want to nerf all other champions by your ideas.

Galiö1 votes

Its a nerf to early game bot safety, nerf to power spike mid game bot lane, a light nerf to AD junglers to help AP junglers (who also have a harder time ganking top and bot lane when they have a lot of shield since they are more CD spell based) and hard to burst through or wait out a shield. Crit is also cheap and strong which helps outshine other classes which would allow better carries in other lanes. While not gating marksmen all together.

All this may still leave rageblade marksmen slightly stronger but I can't predict a future meta to have a fix for that as well.

Im not saying every game has to be aggro and super interactive but atleast these changes will promote a meta were being as un-interactive as possible isnt always the best meta.

REDCOLORED1 votes

{quoted}

Its a nerf to early game bot safety, nerf to power spike mid game bot lane, a light nerf to AD junglers to help AP junglers (who also have a harder time ganking top and bot lane when they have a lot of shield since they are more CD spell based) and hard to burst through or wait out a shield. Crit is also cheap and strong which helps outshine other classes which would allow better carries in other lanes. While not gating marksmen all together.

All this may still leave rageblade marksmen slightly stronger but I can't predict a future meta to have a fix for that as well.

Im not saying every game has to be aggro and super interactive but atleast these changes will promote a meta were being as un-interactive as possible isnt always the best meta.

3400G item 3031 is enough already no need make it cost more. Kaisa is broken but she will get nerfs she is just new in game. Maokai has no problem he has pretty good cc which is annyoing.... Nidalee can carry game she isn't poor she never was. neither LCS favorite Gragas needs help. I DO NOT EVEN TALK ABOUT CHO GATH. so I don't get your idea.

Galiö1 votes

Nidalee is ok, not an amazing spot, but that because she has a super overloaded kit and those who are good with her are always kinda good no matter the meta. Infinity edge is hardly the biggest offender. Kai sa will be nerfed a bit, she isnt a problem. Maokai is hardly used jungle anymore and was more of a safe top pick, which is becoming more of a bruiser role. Gragas has plenty of clear and healing which is why he is better jungle than most AP. Elise doesn't see as much light anymore for example and ekko is built straight tank. Cho does magic damage but is more of a late game tank.

Edit: this doesn't address the pro scene sejuani problem. But it addresses a decent amount of issues.

REDCOLORED1 votes

{quoted}

Nidalee is ok, not an amazing spot, but that because she has a super overloaded kit and those who are good with her are always kinda good no matter the meta. Infinity edge is hardly the biggest offender. Kai sa will be nerfed a bit, she isnt a problem. Maokai is hardly used jungle anymore and was more of a safe top pick, which is becoming more of a bruiser role. Gragas has plenty of clear and healing which is why he is better jungle than most AP. Elise doesn't see as much light anymore for example and ekko is built straight tank. Cho does magic damage but is more of a late game tank.

Edit: this doesn't address the pro scene sejuani problem. But it addresses a decent amount of issues.

Nidalee isn't ok she can carry and she will carry. and Cho don't really builds AP because he is cho he don't needs AP build to eat people

Galiö1 votes

That's what I said about cho. He is more of q late tank. Most of the successful magic damege jungkers are tanks. The only one who is semi successful is Nidalee and maybe Elise. Their winrates (even among one tricks) have not been as good for a long time and these are people who are amazing with these 7 spell champs. Other AP champs just build straight tank cause being AP in the jungle sucks right now. And for a while now.

Warlord Rhinark1 votes

So... You want AP junglers to have an easier time in the jungle whilst squishy AD junglers must suffer?

Galiö1 votes

Most AD junglers have a relatively easy time in the jungle and come come out of there very healthy. So yes they should have a harder time in there.

Warlord Rhinark1 votes

I understand but...

Why make AP junglers stronger?

Galiö1 votes

Most of them have been weak for a while and need specific reasons to be played to be used successfully. Having an AP jungler can open up mid options (for those that like AD mids) or just have more magic damage if you want which is fine.

But for the changes it's more of a leverage to even out strengths of both type of junglers. It's not giving a buff to AP but slowing down AD.

Most AD come out healthy and dont NEED mana and can usually solo dragon easily level 4 or earlier depending on the champ. Sans something like Nunu who people find boring for some reason and is being reworked anyway.

Most AP come with quite a few hindrances, and even the best ones are a little behind.

Plus I'd like to see junglers not be as healthy for early ganks. The top tier ones and some of the mid tier can gank top at 3 minutes and their health is just full.

This has been a recent thing and I dont think it was a good direction.

Yaśuo Main1 votes

So you generalize all AD squishy junglers into one bunch, say they all have no mana, and make AD junglers weaker NOT because of a real balance reason but because an amount of AP junglers were "weak for a while".

Like wtf, increase monster armor and HP but do not touch MR? Do you really think AP junglers are that bad that you need to GUT AD JUNGLERS. AP Junglers do not have a hard time killing monsters. WTF are you trying to do.

Galiö1 votes

They wouldn't be gutted at all it would just make their clear slightly slower. And AP junglers are that bad right now.

Yaśuo Main1 votes

Yes it is gutting them. Increasing HP and Armor is crazy, like wtf. You'd have to make the changes minimal, and by then they'd be horrible changes because they either do nothing or too much. And no, AP junglers aren't "that bad".

Galiö1 votes

They are bad right now. They have been for a while.

Galiö1 votes

hey most of my ideas came true, now if only they did some of those jungle tweaks so its not just Taliyah in the jungle. and maybe take some exp out of the jungle and put it into the golems since those arent popular in general and especially not so in the cheese strat =]

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