My current idea for Galio Changes

Galiö··2 votes·2,091 views

Hey guys, me again. Happy New Year yall, To start off the new year I'll list off HUGE changes that I feel would make Galio into a healthier champion.

First:

These First set of changes is to weaken Galios burst slightly, reduce his wave clear strength. This is done by reducing base damage on his passive and increasing the MR Ratio, also hitting Q damage from gust in base and ratio while increasing tornado base damage, then push his W into the direction of his old kit to give clearer strengths/weaknesses.

Passive:

Damage changed to 10 − 70 (based on level) (+ 100% AD) (+ 50% AP) (+ 50% bonus magic resistance) total magic damage to its target and all enemies around it.

Q:

Gust Magic Damage changed to: 60 / 100 / 140 / 180 / 220 (+ 80% AP)

Total Tornado Magic Damage: 7.5% (+ 4% per 100 AP) of target's maximum health

W:

Damage reduction removed. Replaced with On Damage Heal Initial Healing: 20 / 35 / 50 / 65 / 80 (+ 30% AP, + 15% MR) (each subsequent healing tick is 15% weaker than the last one) (75% Effectivness against Physical Damage)


Afterwards I would maybe go with secondary changes depending on how those land:

W:

Magic shield removed.

R:

Magic shield added.

Shield Strength: 5 / 7.5 / 10% ( + 2% per 100 MR) of his Maximum Health as a Magic Shield

Damage 125 / 200 / 300 (+ 75% AP) (+ 25% of current magic shield)

These second set of changes are to push some of Galios Tankiness against mages a little back until he hits 6 giving more windows to punish Galio before he hits 6 and starts getting items.

This will also make Galios ultimate more interesting since itlldeal a little more damage, and provide players a more distinct 6/11/16 power spike.


Overall these changes would help against the huge amount of waveclear Galio has

Incentivize more MR to be built into his kit, which in turn ups how tanky he is an hurts his clear and possibly mana pool in return.

Open up more MR items to Galio

Hit the amount of power his Q has and force Galio to use more Mana since Q does slightly less damage

Open up usage in his W to Heal which can promote charging a W as well as incentive to use the spell more often, which will hit his mana pool further.

Link to my post in Gameplay+ covering some of my thoughts why W would be better as On Damage Heal over Damage Reduction: https://boards.na.leagueoflegends.com/en/c/gameplay-plus/bzzOsuXW-why-there-should-be-a-partial-revert-to-galios-w

5 Comments

Infernape4 votes

I honestly cannot see Riot ever bringing back the on damage heal.

Galiö1 votes

I really wish the would. it makes him more unique, interesting and space to even out the power in his Kit.

ZephyrDrake1 votes

So nerf him? This just looks like change for the sake of change and just leaving him in a terrible spot overall

Galiö2 votes

There are nerfs in here overall, and systematic changes to his kit to promote building MR or other tank items.

Galiö1 votes

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/upejiBJE-follow-up-to-my-changes-for-galio-post-maths-involved-balance-team-pls-look

Shameless self bump and link to a follow up post where there is some of the math involved with these changes and what it means for an end game galio. Feel free to do the math for a 1 item or two item Galio if youd like to see the impact in all stages or the game!

More from Gameplay

More by Galiö