It's Time to Buff Some Summoner's Spells

Kivolan··3 votes·816 views

For awhile now, summoner 21 and summoner 1 have been on the bottom of the totem pole. It's time they received some slight buffs and changes to bring them more in line with the "meta" spells such as summoner 7 summoner 14 and summoner 3.

Let's start with summoner 21. 115 - 455 damage shielded for 2 seconds. To compare, Heal restores 90 - 345 health to you and another teammate and also grants a short movement speed boost. Heal is great for not only saving yourself, but also a teammate. The extra movement speed can also help you escape a gank or pick up a kill. Barrier still has its uses, but seems to fall short of the mark today. Numbers wise, it's only slightly better than Heal for a single target (Remember, Heal affects two champions) and is a shield that disappears rather than actual health. This means it does virtually nothing against % health damage. Skills that do more damage based on how much health you're missing don't recognize Barrier's shield as "extra health" and lower the damage accordingly; you're still going to die.

To make it more thematically unique, what about turning Barrier into a much better "burst absorber"? Up the shield to 250 - 650 health and make it last 1 second. This rewards quick reactions to incoming burst (Veigar, Fizz, Leblanc, etc.) and sets the skill much farther apart from Heal. The cooldown might need to be upped as well to compensate, but that's fine as well.

The other side of buffing Barrier would simply be to increase its duration to make it less prone to reacting after damage has already been dealt. Same shield, but lasts for 4 seconds. This would also make it a direct counter to Ignite, which is quite possibly the most used Summoner Spell (after Flash).

summoner 1. This one also has two simple paths to a buff:

  1. Make it clear Suppression. I pretty much only bring Cleanse against Veigar since getting caught by his cage is pretty much guaranteed death. If Cleanse removes all debuffs like it's supposed to, it becomes a much more appealing counter to champions like Warwick and Malzahar.

  2. 65% crowd control reduction for 3 seconds after using Cleanse is relatively useless, as most of the times you'd use it are in 1v1 situations. What about changing this to a much lower damage reduction? Something like 10 - 15% for 3 seconds and upping the cooldown to 270 or 300 to compensate. It's an appealing side effect, but also should be low enough that it doesn't take much away from proposed Barrier changes... But might just be enough to help survive the combos of Annie, Cassiopeia and Lissandra.

TL;DR Barrier and Cleanse are rarely used. Make them better at doing their intended jobs with some buffs to bring them on par with other Summoner Spells.

5 Comments

AthenasVendetta2 votes

I also believe they need more choices...

Kivolan1 votes

{quoted}

I also believe they need more choices...

That's true as well. Getting rid of Fortify was a mistake when they could easily have buffed it to make it more appealing.

Summoner Spells are just like Champions, Items and Masteries. They're going to need some changes every once in awhile to keep them up to date and on par with each other.

AthenasVendetta1 votes

{quoted}

That's true as well. Getting rid of Fortify was a mistake when they could easily have buffed it to make it more appealing.

Summoner Spells are just like Champions, Items and Masteries. They're going to need some changes every once in awhile to keep them up to date and on par with each other.

Indeed they could have. But in the end fortify might have been to strong with current resolve masteries. I just think they need new ones and more variety.

Rewt1 votes

to be honest they could add 100 new sum spells, but flash will always be #1 for mobility. Ignite will be #1 for fighting due to grievous wounds + True Damage. Exhaust will be #1 for anti burst because it literally makes a champion useless. and smite..... well junglers are forced to take smite so that one is pretty pointless to talk about.

TLDR we dont need more options really. right now we have enough summoner spells. right now we have a good selection for different situations. while barrier is a little weak it is still better for anti burst than heal, and cleanse is still basically a free merc scimitar

Miror B1 votes

From what I can understand, the nerf to heal was actually rito's way of trying to see barrier get more use (as mids were going flash/heal instead of flash/barrier against asassin matchups). If rito were to add some new summoner spells, I'd personally like to see snowball added to the other maps only because of how much utility it could provide. Not only would it make a few "underwhelming" characters better (illaoi, amumu, galio) but it'd also enable a lot more "diving" strategies.

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