Why do I lose full LP when my mid is 1-8-1 and support is 0-7-1?
Seriously, Riot?
Seriously, Riot?
Because you shitpost so much that Riot has blacklisted your account. You lose an extra leage point for every downvote your threads receive.
downvote for a good cause
Because it is a team game and you lost as team?
Does this includes games with afker/troll?
trolls .. can be hard to handle
afk ... even those games CAN be won depending won whom is afk and when.
EDIT: but yes ... on a soccer/hokey match ... the result also wouldn't get negates if a player refuses to play/starts to act against his team - right?
because league is too shit to award or deduct lp based on performance LOL
Find an accurate way to judge performance, taking into account that kda, CS, and wards placed aren't every indicator of performance, and you'll probably get Riot to change it.
Let's hear your masterful plan for evaluating how Proxy Singed did.
any performance-specific lp modifier is better than none. if edge cases are inflating their lp gains, then edge cases will always even out from nerfs + limited champ pool (by definition, you can only abuse edge cases when playing edge case champions, which you won't always get).
there are very clear stats and metrics that can give you an idea of how each role is performing, like dpm, gpm, gold efficiency, etc. wards placed and killed can be used for supports (with wards placed inside fountain not being counted)
btw i'm still tilted that the game doesn't have a "Damage Dealt to Structures" stat. that's such an incredibly important stat to track...
Fine, take a more common situation. A Support uses all of their actives and abilities to get a Carry out of harm's way, again and again, but dies every time. Support death instead of Carry death is worth it, but since it's running away in a losing game there's no assist to be had, just a death.
The performance system you propose would encourage the support not to save the Carry. The game's lost anyway, why lose more LP by dying again? On the flip side it encourages the winning team not to close out the game. Get all the Towers, all the Dragons, more CS, another Baron, deal more damage to enemies cowering on the fountain to gain a bit more LP. The losing team won't want to Surrender, with the idea that snagging a shutdown could save them several LP.
Any performance based system would make playing the game worse.
game time is also a metric...
and so are "X per minute" stats. drawing out a game =/= boosting stats per minute
because a good jungler doesn't let it get that way
Seriously, Riot?
Because their Mommy and Daddy told them that showing up was good enough to be successful and because of that they will never amount to anything in RL and will continue to be a wart on humanity. Heaven forbid they get a clue and realize League is not the game for them.